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Build a Low-Fidelity Mobile App Prototype with Adobe XD

Harrison Kong
In this 1.5 hour guided project, you will learn how to create a low-fidelity prototype using Adobe XD. Low fidelity prototypes focus on the workflow and content rather than typographic details. We will cover how to add screens, control screen flow and...
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In this 1.5 hour guided project, you will learn how to create a low-fidelity prototype using Adobe XD. Low fidelity prototypes focus on the workflow and content rather than typographic details. We will cover how to add screens, control screen flow and transition, add user interface elements such as text labels, toggle buttons, and images. We will also learn how to make reusable components for a consistent presentation. A free trial (or subscribed) Adobe account is required. Please create an account or prepare to log in prior to starting the project.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops essential UI/UX design skills using industry-standard Adobe XD software
Offers hands-on practice in creating low-fidelity prototypes, a valuable skill for UI/UX designers
Provides a strong foundation for beginners looking to enter the field of UI/UX design
Taught by industry expert Harrison Kong, who brings real-world experience to the course
Requires an Adobe account, which may incur additional costs for some learners
Focuses on low-fidelity prototyping, which may not be suitable for all UI/UX design projects

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Activities

Coming soon We're preparing activities for Build a Low-Fidelity Mobile App Prototype with Adobe XD. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Build a Low-Fidelity Mobile App Prototype with Adobe XD will develop knowledge and skills that may be useful to these careers:
UX Designer
UX Designers are responsible for ensuring that user interfaces are well-designed and create a positive user experience. This course in Adobe XD can help UX Designers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
UI Designer
UI Designers are responsible for the visual design of user interfaces. This course in Adobe XD can help UI Designers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Product Designer
Product Designers are responsible for the overall design of a product, including both the user interface and the user experience. This course in Adobe XD can help Product Designers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Information Architect
Information Architects are responsible for the organization and structure of information. This course in Adobe XD can help Information Architects create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Interaction Designer
Interaction Designers are responsible for the design of how users interact with a product. This course in Adobe XD can help Interaction Designers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Visual Designer
Visual Designers are responsible for the visual design of a product. This course in Adobe XD can help Visual Designers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Front-End Developer
Front-End Developers are responsible for the development of the user interface of a product. This course in Adobe XD can help Front-End Developers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Full-Stack Developer
Full-Stack Developers are responsible for the development of both the front-end and back-end of a product. This course in Adobe XD can help Full-Stack Developers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Product Manager
Product Managers are responsible for the planning, development, and launch of new products. This course in Adobe XD can help Product Managers create low-fidelity prototypes that they can use to test out their ideas before committing to a final design. This can help them save time and money, and ensure that their final product is well-received by users.
Back-End Developer
Back-End Developers are responsible for the development of the server-side of a product. This course in Adobe XD may be useful for Back-End Developers who want to learn more about the user interface design process. This can help them create better products that are more user-friendly.
Software Engineer
Software Engineers are responsible for the design, development, and maintenance of software systems. This course in Adobe XD may be useful for Software Engineers who want to learn more about the user interface design process. This can help them create better software that is more user-friendly.
Marketing Manager
Marketing Managers are responsible for the planning, execution, and measurement of marketing campaigns. This course in Adobe XD may be useful for Marketing Managers who want to learn more about the user interface design process. This can help them create better marketing materials that are more user-friendly.
Data Scientist
Data Scientists are responsible for the collection, analysis, and interpretation of data. This course in Adobe XD may be useful for Data Scientists who want to learn more about the user interface design process. This can help them create better data visualization tools that are more user-friendly.
Sales Manager
Sales Managers are responsible for the management of sales teams and the development of sales strategies. This course in Adobe XD may be useful for Sales Managers who want to learn more about the user interface design process. This can help them create better sales tools that are more user-friendly.
Customer Success Manager
Customer Success Managers are responsible for the onboarding, training, and support of customers. This course in Adobe XD may be useful for Customer Success Managers who want to learn more about the user interface design process. This can help them create better customer support tools that are more user-friendly.

Reading list

We've selected 12 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Build a Low-Fidelity Mobile App Prototype with Adobe XD.
Introduces the Lean UX Canvas, a tool for designing great user experiences. It covers the key elements of the Lean UX process, including problem definition, solution ideation, and prototyping. It also includes a chapter on how to use the Lean UX Canvas to create a low-fidelity prototype.
Provides a practical guide to sketching user experiences. It covers a variety of sketching techniques, including wireframing, storyboarding, and prototyping. It also includes a chapter on how to use sketching to communicate your ideas to others.
Provides a comprehensive overview of interaction design. It covers the key concepts of interaction design, including user experience, usability, and accessibility. It also includes a chapter on how to use low-fidelity prototyping to test your interaction designs.
Provides a classic overview of the principles of good design. It covers a variety of topics, including usability, aesthetics, and ergonomics. It also includes a chapter on how to use these principles to design better products and services.
Provides a practical guide to usability engineering. It covers a variety of topics, including user research, usability testing, and interface design. It also includes a chapter on how to use low-fidelity prototyping to test your usability designs.
Provides a practical guide to prototyping. It covers a variety of prototyping techniques, including paper prototyping, wireframing, and user testing. It also includes a chapter on how to use prototyping to communicate your ideas to others.
Provides a concise overview of the principles of simplicity. It covers a variety of topics, including design, technology, and business. It also includes a chapter on how to use simplicity to create better products and services.
Provides a practical guide to web usability. It covers a variety of topics, including user experience, usability testing, and interface design. It also includes a chapter on how to use low-fidelity prototyping to test your web designs.
Provides a crash course in UX design. It covers a variety of topics, including user research, usability testing, and interface design. It also includes a chapter on how to use low-fidelity prototyping to test your UX designs.
Provides a guide to the Lean Startup methodology. It covers a variety of topics, including customer development, product-market fit, and growth hacking. It also includes a chapter on how to use prototyping to test your startup ideas.
Provides a classic overview of the Innovator's Dilemma. It covers a variety of topics, including disruptive innovation, technology adoption, and market research. It also includes a chapter on how to use prototyping to test your disruptive ideas.
Provides a classic overview of the Technology Adoption Lifecycle. It covers a variety of topics, including marketing, sales, and product development. It also includes a chapter on how to use prototyping to test your product-market fit.

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