I updated this course 6/5/2022 to include my Introduction to Moho course at the end. Enjoy the additional training material :-).
I updated this course 6/4/2023 to provide information on the Moho 13.5 release and acquisition by Lost Marble.
Have you tried to learn Moho but gotten stuck? Well, you're not the only one I've been where you are now.
I updated this course 6/5/2022 to include my Introduction to Moho course at the end. Enjoy the additional training material :-).
I updated this course 6/4/2023 to provide information on the Moho 13.5 release and acquisition by Lost Marble.
Have you tried to learn Moho but gotten stuck? Well, you're not the only one I've been where you are now.
Maybe you tried piecing together YouTube videos but couldn't find where to begin or the order in which to watch them
Maybe you tried other online video courses but found they were outdated (no longer matched your version of the software), were too specific or way too advanced
Maybe you tried an introductory course which was nice but it was too short
I created this course to specifically address these issues. They are what I viewed as a gaping hole in the previously available body of Moho knowledge; namely, a decent introduction.
This course provides a detailed, easy to follow introduction to Moho Pro, version 12 (not Anime Studio..). This introduction is 11.5 hours (not one hour) because it addresses all the phases of 2D development using Moho (not just one phase) including:
Illustration
Rigging
Animation
It even includes a lengthy section on lip syncing a character manually and using a semi-automated process based on the free Papagayo product.
Though this course is for beginners, it delves into advanced topics such as:
Smart Bones
Reference Layers
Target Bones
After completing this course, you'll know Moho very well. You'll certainly be able to tackle more advanced YouTube lectures to hone your skills to perfection.
Don't forget the Udemy 30 day no questions asked money-back guarantee. If you're not happy with this course, just return it. That makes your decision to enroll a straightforward decision, doesn't it?
Click on the Enroll button in the upper right to learn the most powerful 2D illustration and animation software in the world: Moho Pro.
I'll see you in the classroom,
Brian
In this lecture, I provide a short update on the latest Moho 13.5 update.
In this lecture, I propose the learning path of watching this course, watching the Lost Marble 13.5 Youtube videos and Subscribing to Poptoogi on Youtube for intermediate to advanced training videos.
In this lecture, a rather crude animation of me will introduce you to the course.
This lecture provides an overview of Moho, a professional 2D animation tool.
This lecture provides an overview of the animation workflow from illustration through rigging to animation.
This lecture provides an overview of the course content.
This article provides sources of additional information that you should consider reviewing after watching this course.
Your first section project is to install some version of Moho so that you can follow along with the project in this course.
This lecture provides a short demonstration of kinetic typography (animated text) using Moho.
In this lecture, you'll create your first Moho animation in only 10 minutes.
In this lecture you'll learn Moho illustration by creating a simple happy star character.
In this lecture you'll rig you happy star character for animation.
In this lecture you'll animate your happy star character.
This lecture provides a quick note on sharing your work to the Q&A section of this course.
In this lecture, Dill and Spud introduce you to illustration.
This lecture will orient you to Moho and the illustration interface.
This lecture stresses the importance of keeping track of your current keyframe and layer.
Remember to use Cntl-z to undo your mistakes.
This lecture reminds you that you can use library resources or the character wizard to skip illustration and rigging and jump directly to animation.
This lecture discusses character posing options and suggests the 3/4 front pose.
This lecture explains how to insert basic shapes (e.g. rectangle, ellipse, ...).
This lecture outlines how to select points for modification.
This lecture explains how to use the transform points tool to modify a shape.
This lecture describes how to add, delete and copy points.
This lecture explains how to smooth curves using the traditional method and Bezier curves.
This lecture describes how to control line thickness and hide lines.
This lecture explains how to select shapes and apply styles (color and line thickness) to those shapes.
This lecture proposes a mid-section project to explore what you've learned so far.
This lecture explains how to use the add points tool to create any arbitrary shape.
This lecture explains shape stacking order and how to change it.
This lecture explains layers, an alternative to stacking shapes, and their advantages.
This lecture discusses layer groups and how to use them to mask layer contents.
This lecture explains how to use accelerator keys to speed your illustration workflow.
This lecture explains how to define styles and apply them to shapes.
This lecture explains how to use the grid to more precisely position points and curves.
This lecture explains how to use the freeform drawing tool.
This lecture explains how to Review your work and Export illustrations.
This lecture describes the processes of tracing within Moho to produce illustrations.
This lecture outlines the section project which is to trace a picture of your head.
A goodbye message from Dill the pickle.
In this lecture I demonstrate how to modify library resources for your use.
In this lecture I demonstrate tracing of images within Moho.
This lecture describes the option of originating art within Moho.
This section describes the task of illustrating hands, feet and mouths for switch layer settings.
Dill and Spud provide a quick introduction to rigging.
This lecture explains what rigging is and how to use bones to perform the task.
This lecture describes how to quickly add a skeletal structure to your character.
This lecture explains how to add bones, transform them and reparent them to other bones.
This lecture describe using bone strength vs specific binding to set the points to be controlled by each bone.
This section describe how to add switch layers to your character.
This lecture explains how to rig smart bone dials to control points.
This lecture demonstrates how to use target bones with your character.
This lecture demonstrates the use of dynamic bones to add movement to your character.
This lecture demonstrates the use of pin bones to move a blob.
This lecture shows how to use reference layers to place a character both behind and in front of an object.
In this section project you'll be asked to rig the character you implemented in the previous illustration projects.
This is a quick summary of rigging.
In this lecture, I demonstrate how to illustrate and rig the perfect elbow joint.
In this lecture, we begin to fully rig a character.
In this lecture we continue to fully rig a character.
In this lecture we conclude fully rigging a character.
In this lecture I demonstrate how to illustrate and rig eyes to make them blink.
In this lecture I demonstrate how to rig eyes to make the pupils move around.
In this lecture I demonstrate how to rig your character mouth.
This lecture provides a quick demonstration of lip syncing in Moho.
This lecture demonstrates how to record audio within Moho.
This lecture demonstrates how to manually lip sync a dynamic mouth rigging using smart bones.
This lecture demonstrates how to manually lip sync a mouth implemented using a switch layer.
This lecture describes the use of Papagayo to semi-automate the process of lip syncing.
This lecture explains how to install Papagayo (simple).
This lecture demonstrates how to replace a character mouth with a mouth from the library that implements the Preston Blair phoneme set.
In this section project you'll be tasked with lip syncing a character using the method of your choice.
A short conclusion.
A quick introduction to animation.
This lecture demonstrates basic animation using character bones.
This lecture provides information on using switch layers, smart bone dials and visibility to further animate your characters.
This lecture demonstrates the advanced features of timeline editing.
In this lecture, we animate a Preston Blair standard walk sequence.
In this lecture, you'll learn how to convert your walk sequence into a repeating cycle.
In this lecture, we dive into animating backgrounds to imply motion.
In this lecture you'll learn how to animate the camera angle by panning and zooming.
In this lecture, you'll learn how to export your animation to an MP4 file and distribute it via YouTube and FaceBook.
In this section project you'll be tasked with creating and distributing your own animated video.
Dill and Spud out for a drive.
This is a sample of the animation you'll be producing in this workshop.
Step 1 is to gather the resources (e.g. character and background) you'll be using in your scene and arrange them on the screen in preparation for animation.
In this lecture you'll have your character walk into the scene.
In this lecture, your character speaks using lip syncing.
In this lecture we learn to clean up our animation and produce and distribute the result.
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.