Want to learn to rig and pose an anime character in Blender? And at the same time, learn the more complex aspects of 3D modelling such as topology and edge flow?
In this course, you’ll learn how to model anime characters and develop skills in box modelling techniques. This is a very technical approach and different to the sculpting workflow, which we cover in other courses.
You’ll make clothing for your characters, and learn basic to intermediate techniques which include rigging the clothing and texturing. These simple, yet effective, techniques will prepare you for more advanced modelling and topology
Want to learn to rig and pose an anime character in Blender? And at the same time, learn the more complex aspects of 3D modelling such as topology and edge flow?
In this course, you’ll learn how to model anime characters and develop skills in box modelling techniques. This is a very technical approach and different to the sculpting workflow, which we cover in other courses.
You’ll make clothing for your characters, and learn basic to intermediate techniques which include rigging the clothing and texturing. These simple, yet effective, techniques will prepare you for more advanced modelling and topology
This course is aimed at intermediate Blender users looking for more advanced techniques and a “stepping stone” course to make the jump from beginner to pro.
You’ll need a reasonable understanding of the blender interface, ideally having gone through one of our more beginner friendly Blender courses.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.
Level up in Blender and create your own anime characters now.
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Just a quick welcome and look through the plan for the course
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Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.
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Setting up the workspace with our background images which we can use as a guide for modelling
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start modelling the face by outlining the key areas with face loops
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Creating the edge flow for the nose and the mouth
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Filling in the faces between our outlines
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working on the back of the skull
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continue the head model creating the neck
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Using the sculpting tools to smooth out the head and filling in the eyes and mouth
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Adding in the ears and testing the subdivision surface modifier
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Section intro
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Working Down from the neck we start to build the basic shape of the torso
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now we are starting to add detail to the chest and buttocks
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continuing down the body we’ll now start working on the legs
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Finishing the legs by working on the feet
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Now making out way to the arms sown to the wrists
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Building the hands and the thumb
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Now working on the fingers and joining them to the hands
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With the body almost finished its now time to make the final adjustments
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Now finishing off the body by making adjustments to the upper body
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the final edits to the body by making adjustments to the lower body
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Section Intro
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The first place we will start modelling the clothing is the boots as they have a good explanation of all the techniques we will use
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Working on the shape of the lower parts of the boots
Now the shape is complete we can work on the details such as the creases in the knees
Working on the gloves
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Moving on to the trousers
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Now we start to work on the shirt a deal with the tricky collar
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Now to the corset. Should be fairly simple with your new knowledge so i challenge you to make it by yourself
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Now working on the belt with a slightly different technique using the shrink wrap modifier
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The last part of the clothing is the belt buckle and i encourage you to make your own design
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Now starting to work on the eyelashes and eyebrows
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Last part of the clothing is the drawstrings for the shirt
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Now our attention moves to making the hair and we start work on the hair base
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Now we have the base we can build up the more elaborate and parts of the hair with curves
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Now we look at the second way of rigging the hair with bones. This technique has more control but can be a little time consuming to set up and can also be exported more easily
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In order to texture our model we will first need to unwrap each object. In this lecture we will start the process with the clothes
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Now we unwrap the body and i talk a little more about texture space
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We finalise the unwrap process by unwrapping the body and the clothes separately
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Now we need to check our unwrap to see how many pixels each area takes up and resize islands where needed
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A few updates to be aware of in Blender 4
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A few updates to be aware of in Blender 4
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Now we can start adding the colours to our character starting with basic base colours
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In this lecture we look at how we can paint on only the selected faces
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We start the detailed painting process by starting with the eyes
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Now we paint the iris. Probably the most complicated object to paint and we can look at paint blend modes
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The face is possibly the toughest part although not to complicated takes a tiny bit of practice. Take your time and try and enjoy the process
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When painting the body the key is getting very soft gradients. In this video I show a new technique using the paint brush
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In this lecture we start work on the clothing. Creating simples shadows
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Using the techniques we have learnt so far we paint the boots
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In this lecture, we learn about how we can hide area we don't want to paint on
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I show you how you can use the multiply brush to paint metal and talk about how we can add the drawstring
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This lecture looks at different approaches to texturing anime style characters
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We use the rigify addon to create an armature for our character
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In this lecture we move to pose mode and set up an IK controller for the leg
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Now we attach the body to the bones using parenting
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Now we look at the influence the bones have on our mesh and change the influence using weight painting
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Now we have the weights correct for the body we can copy that information to the clothes
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Because the weight transfer is not always 100 percent successful in this lecture we look at masking out areas of the body where needed
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Now we look at the first of 2 ways of rigging the hair. This particular technique uses shape keys
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Now we need to make a weapon for the character.
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Now we look at ways we can put the character into a pose
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Lastly we take a look at how we can effectively render out our final image
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Thanks for taking the course and final thoughts
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