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In this first course of the specialization, instructor Dave Reed walks you through the complete process of blocking and shaping a stylized female character—perfect for those aiming to capture the charm of Disney and Pixar–style art.

By the end of this course, you will be able to:

* Create accurate head and facial structures for stylized characters.

* Sculpt expressive eyes, lips, and other key facial features.

* Block in body forms, hands, and feet with correct proportions.

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In this first course of the specialization, instructor Dave Reed walks you through the complete process of blocking and shaping a stylized female character—perfect for those aiming to capture the charm of Disney and Pixar–style art.

By the end of this course, you will be able to:

* Create accurate head and facial structures for stylized characters.

* Sculpt expressive eyes, lips, and other key facial features.

* Block in body forms, hands, and feet with correct proportions.

This course is designed for intermediate to advanced Nomad Sculpt users who want to move beyond simple characters and into full human figures with personality and style. To be successful, you should have a basic understanding of Nomad Sculpt’s interface and core tools.

You’ll need Nomad Sculpt v1.84 or later, running on an iPad, iPad Pro, or compatible Android tablet.

By working step-by-step with Dave, you’ll not only gain technical skills, but also learn problem-solving strategies to tackle complex shapes and maintain clean, appealing forms.

Instructor bio:

Dave Reed is a 2D and 3D illustrator and digital creator based in Brooklyn, New York. He holds a BFA in Illustration from the School of Visual Arts in NYC, where he developed his craft in both traditional and digital mediums. With a passion for visual storytelling and design, Dave brings a creative and practical approach to his teaching, helping learners build the skills and confidence to create their own illustrations and digital art.

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What's inside

Syllabus

Getting Started & Core Head Features
Begin your sculpting journey by mastering the foundational tools, shapes, and techniques needed to create a stylized female character’s head. You’ll work step-by-step from basic geometry to nuanced facial features, ensuring a solid base for the rest of your sculpt.
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Activities

Coming soon We're preparing activities for Nomad Sculpt 3D: Stylized Female Pt 1: Head & Anatomy. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Nomad Sculpt 3D: Stylized Female Pt 1: Head & Anatomy will develop knowledge and skills that may be useful to these careers:
3D Character Artist
A 3D Character Artist creates compelling three dimensional characters for various media, including video games, animated films, and virtual reality experiences. This role demands a keen eye for artistic detail, a strong understanding of anatomy, and proficiency in sculpting software. This course provides a robust foundation for an aspiring 3D Character Artist, directly addressing the creation of accurate head and facial structures, expressive facial features, and proportional body forms for stylized figures. By learning to sculpt complete stylized female characters, including hands and feet, you develop the comprehensive technical skills and problem-solving strategies necessary to bring unique personalities to life in the digital realm.
Digital Sculptor
A Digital Sculptor crafts intricate three dimensional models using specialized software, often for fine art, collectibles, or prototyping for manufacturing. This role requires exceptional artistic skill, an understanding of form, and mastery of digital tools. This course is directly aligned with the work of a Digital Sculptor, providing a comprehensive guide to blocking and shaping stylized female characters, focusing on heads, anatomy, and expressive features. The step-by-step process of creating complete human figures with personality, including detailed hands and feet, helps build the core abilities necessary for producing high-quality digital sculptures for various artistic or commercial applications.
Character Modeler
A Character Modeler specializes in building three dimensional models of characters, ensuring they are optimized for animation, rigging, and rendering within a production pipeline. This role requires meticulous attention to form, detail, and anatomical accuracy, particularly for stylized designs. This course is exceptionally relevant for a Character Modeler, as it guides learners through sculpting stylized female characters, emphasizing correct proportions for heads, bodies, hands, and feet. The focus on anatomical accuracy and the ability to sculpt expressive features directly contributes to creating high-quality, animation-ready character models with distinct personalities, preparing you for the technical and artistic demands of the role.
Game Artist
A Game Artist contributes to the visual development of video games, often specializing in creating characters, environments, or props that align with a game's aesthetic. This role requires versatility, a strong artistic sense, and the ability to translate concepts into playable assets. For a Game Artist, this course helps build a foundation in creating stylized three dimensional characters, a critical component in many game genres, especially those appealing to broad audiences like Disney and Pixar styles. The practical experience in sculpting accurate anatomy, expressive features, and complete body forms provides invaluable skills for developing memorable game characters and understanding the visual pipeline.
Toy Designer
A Toy Designer conceptualizes and develops new toys, often starting with digital models that are later prototyped and manufactured. This role requires creativity, an understanding of child appeal, and knowledge of physical forms. This course can be highly relevant for a Toy Designer. The focus on creating stylized three dimensional characters with personality, akin to Disney and Pixar aesthetics, directly translates to designing engaging and appealing toy figures. The detailed instruction on sculpting accurate heads, facial features, and complete body forms, including hands and feet, helps build the skills necessary for developing robust and visually appealing digital prototypes for toy production.
Visual Development Artist
A Visual Development Artist is responsible for establishing the overall visual style, mood, and aesthetic of animated films, games, or other visual media, often through concept art and character designs. This role demands strong artistic vision and the ability to rapidly explore and define visual themes. This course can be highly valuable for a Visual Development Artist. By teaching the creation of stylized three dimensional characters, including heads, facial features, and full body forms, it helps develop the skills to quickly prototype and explore character designs in 3D. This hands-on experience in sculpting figures with personality greatly aids in visualizing and communicating design ideas to a production team.
Concept Artist
A Concept Artist generates imaginative visual ideas for characters, environments, and props, serving as the initial creative spark for films, games, and animation. This role requires a strong ideation process and the ability to bring diverse visions to life. This course can be a powerful tool for a Concept Artist. While often working in 2D, the ability to quickly block and sculpt three dimensional stylized characters allows for dynamic exploration of forms, proportions, and expressive features for new designs. This hands-on experience with anatomy and character construction directly supports the rapid visualization and refinement of compelling character concepts early in the creative process.
3D Generalist
A 3D Generalist possesses a broad range of skills across various aspects of three dimensional production, including modeling, texturing, rigging, animation, and rendering. This role requires versatility and a foundational understanding of the entire 3D pipeline. This course helps build a foundation for a 3D Generalist. While focused on character sculpting, the detailed instruction in creating stylized three dimensional figures, including accurate anatomy, expressive features, and proportional body forms, provides core modeling skills that are transferable across many disciplines. The problem-solving strategies learned for complex shapes are particularly valuable for tackling diverse 3D tasks.
Illustrator
An Illustrator creates images for various purposes, including books, magazines, advertising, and digital media, often working in both traditional and digital mediums. This role requires strong drawing skills and an ability to convey narratives visually. As the instructor himself is an illustrator, this course helps build a foundation for an Illustrator looking to incorporate three dimensional methods into their workflow. The ability to sculpt accurate heads, facial features, and full body forms for stylized characters provides a powerful tool for generating poseable 3D references or creating final 3D illustrations. This skill enhances visual storytelling and opens new avenues for artistic expression.
Animator
An Animator brings characters and objects to life through movement, creating compelling performances for films, games, and television. This role demands an intuitive understanding of posing, timing, and weight. While not directly focused on animation, this course may be useful for an Animator. By deeply engaging with the process of sculpting three dimensional characters, focusing on accurate anatomy, proportions, and expressive features, an animator gains a more profound understanding of character forms and how they move. This foundational knowledge can help in creating more believable poses and dynamic actions, enhancing the realism and appeal of animated performances.
Character Rigger
A Character Rigger creates the skeletal and control systems that allow 3D character models to be animated effectively. This role requires a deep understanding of anatomy, kinematics, and character deformations. This course may be useful for a Character Rigger. By thoroughly understanding how three dimensional stylized characters are sculpted, focusing on accurate anatomy, skeletal structure, and proportional body forms, a rigger gains critical insight into how geometry deforms and where joints and controls should be placed. This foundational knowledge helps in building more robust and animation-friendly rigs that respect the underlying character's design and movement potential.
Art Director
An Art Director oversees the artistic vision and quality for projects in animation, games, film, or other creative industries, guiding teams and ensuring visual consistency. This leadership role demands a deep understanding of artistic principles and production workflows. This course may be useful for an Art Director. Gaining hands-on experience in three dimensional stylized character sculpting provides an Art Director with a stronger technical foundation and understanding of the challenges and possibilities in character creation. This practical knowledge enables them to lead character development teams more effectively, communicate artistic feedback with greater precision, and make informed creative decisions.
Look Development Artist
A Look Development Artist defines the final aesthetic of three dimensional assets, including materials, lighting, and rendering, ensuring characters and environments meet the project's visual standards. This role requires technical artistry and a strong understanding of visual properties. This course may be useful for a Look Development Artist. Understanding the intricacies of a stylized character's form, expressive features, and proportions from a sculpting perspective is crucial for a Look Development Artist. This knowledge helps in ensuring that the chosen materials, lighting, and rendering techniques accurately capture the intended visual personality and style of the character, making the final output truly compelling.
Production Designer
A Production Designer is responsible for the overall visual aesthetic of a film, television show, or game, encompassing sets, props, and character appearances, working closely with the director. This role requires a strong creative vision and the ability to translate concepts into tangible designs. This course may be useful for a Production Designer. While focusing on character sculpting, the principles of stylized design, anatomical accuracy, and expressive form learned here can inform the cohesive visual language across an entire production. Understanding how three dimensional characters are constructed helps in visualizing and directing the creation of all visual elements that contribute to the project's unique personality.
Texture Artist
A Texture Artist creates surface details, materials, and colors for 3D models, bringing realism or distinct stylistic qualities to assets. This role requires an eye for detail, understanding of materials, and proficiency in painting software. This course may be useful for a Texture Artist. While the primary focus is on sculpting form, a deep understanding of how complex shapes, facial features, and anatomy are constructed, as taught here, helps a Texture Artist discern surface nuances. This knowledge enables them to apply textures that not only define materials but also enhance the underlying model's appeal and help tell the character's story through surface detail.

Reading list

We haven't picked any books for this reading list yet.
Focusing specifically on human anatomy within the context of ZBrush, this book detailed guide for sculpting the human figure. It breaks down anatomy in a way that is directly applicable to digital sculpting, making it a valuable reference for creating realistic characters and creatures.
Provides a comprehensive overview of 3D computer animation and effects. It covers everything from the basics of 3D animation to advanced techniques, such as motion capture and fluid simulation.
Focuses on using Maya, a popular 3D animation software, to create 3D models and animations. It great resource for those who want to learn how to use Maya to its full potential.
Comprehensive guide to digital sculpting. It covers everything from the basics to advanced techniques, and it is packed with tutorials and examples.
Cornerstone for anyone serious about character sculpting in ZBrush. It delves into advanced techniques for creating detailed organic models, covering workflows from initial sculpting to texturing and posing. It's highly valuable for both students and professionals looking to push their character artistry.
Provides a comprehensive overview of 3D printing. It covers everything from the basics of 3D printing to advanced techniques, such as 3D scanning and 3D modeling.
Great resource for those who want to learn about 3D printing. It covers everything from the basics to advanced techniques, and it is written in a clear and easy-to-understand style.
Provides a comprehensive overview of 3D computer animation. It covers everything from the basics of 3D animation to advanced techniques, such as motion capture and fluid simulation.
An excellent resource for learning 3D sculpting specifically within Blender. provides a step-by-step guide to Blender's sculpting tools and workflows, including recent features. It's suitable for beginners and those transitioning from other software, offering practical exercises and a clear understanding of Blender's sculpting capabilities.
A crucial reference for any 3D artist, this book focuses on understanding human anatomy for digital sculpting. It provides detailed guides and references for recreating the human form accurately in 3D, covering both 2D references and 3D sculpting considerations. It's highly recommended for solidifying foundational anatomical knowledge essential for character and creature creation.
While not a software tutorial, this book fantastic source of inspiration and a look into the creative process of character design for sculpting. It showcases a variety of character concepts and artwork from different artists, which can help sculptors develop their own ideas and visual library.
An updated version of 'Introducing ZBrush', this book covers features introduced in ZBrush 4. It continues to be a good resource for learning the software's interface and fundamental sculpting techniques. While not the most recent version, it can still be helpful for understanding core concepts.
Explores traditional clay sculpting techniques, which provide a strong foundation for digital sculpting. Understanding traditional sculpting principles, tools, and materials can significantly inform and improve digital sculpting skills. It's a valuable resource for gaining a broader understanding of sculpting fundamentals.
Although focused on traditional clay sculpting, this book offers in-depth analysis of facial anatomy and form, which is directly transferable to digital portraiture. It's an advanced resource for artists looking to achieve highly realistic and expressive digital portraits.
Part of the 'Anatomy for Sculptors' series, this book provides a detailed look at the anatomy of the head and neck, crucial for character and portrait sculpting. It uses visual references and analysis to help artists understand the underlying structures that influence form. It's an excellent companion for anatomical studies.
A classic in figure drawing, this book focuses on understanding dynamic poses and movement. While not directly about 3D sculpting software, the principles of gesture, form, and anatomy covered are highly relevant for creating dynamic and believable 3D characters. It's a valuable resource for developing artistic fundamentals.
Showcases the work of various artists in creating characters and creatures in ZBrush. It offers insights into different workflows and artistic approaches, serving as both inspiration and a source for learning advanced techniques in creature design.
Authored by a leading figure in digital sculpting, this book focuses on the specific application of ZBrush for creature design in entertainment industries. It covers conceptualization to final rendering, offering valuable insights for those interested in this specialization.
Focuses on creating 3D models and sculptures for video games. It covers the entire process, from concept art to final production.

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