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Victory3D LLC

Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

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Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info

In this course, I will teach you the complete process of creating a professional full body character that is ready for movies or for game cinematics.

We will begin by sculpting our character from scratch using a sphere. We will use a variety of Blender sculpting tools such as the Clay Strips brush, the Grab brush, Draw Sharp, Scrape, masking and many more. Once we have our primary forms down for our character, we will move on to retopologizing so we can get a clean mesh that will allow us to add more secondary and micro skin and cloth details. I will show you the correct way to create a nice topology for your character so it can be fully ready for production. We will dive into unwrapping our character, optimizing and organizing our UVs so we can get the most out of it for better higher quality resolution textures. With Blender’s built-in paint mode, we will hand paint our character’s skin and clothing from scratch. I will show you how to create textures and materials to achieve realistic looking eyes, fabric, leather, and metal. We will go through the baking process to create our normal maps for our character. To make realistic hair, we will use Blender’s particle system. I will show you the proper method of styling hair so you will have full control and produce the type of hair style that you really want.

We will also go to the steps of modeling a detailed medallion and an amazing looking sword that will serve as a prop for our character. Last you will light and render a beautiful image that you can use to boost your portfolio.

This course is for intermediate artists so before you dive into this, make sure that you have at least a basic understanding of Blender.

If you are looking to create a character that is 100% made in Blender, then this course is for you. You will learn sculpting, 3d modeling, unwrapping, texturing, baking, lighting, rendering, and compositing all just using one single outstanding program.

Do you want to see a dramatic change in your skills? Now is the time to implement new strategies and tactics that will get you to start producing the results that you want and go beyond what is required for your portfolio. With this course, you can make sure that you will see a huge improvement in your skills like never before. Becoming a great character artist is a continuous journey that never ends, so come and join this course at Victory3D.

Enroll now

What's inside

Learning objectives

  • Sculpt realistic muscles and skin details
  • Create production-ready topology
  • Create nice clean uvs
  • Paint realistic skin texture
  • Achieve believable fabric, leather and metal
  • Create realistic cgi eyes
  • Proper method of styling hair
  • Render and composite beautiful renders
  • Create props such as sword and medallion

Syllabus

Introduction
References
Sculpting the Basic Forms
Sculpting Tools
Read more
Face Basic Forms 1
Face Basic Forms 2
Face Basic Forms 3
Hair Place Holder
Brow & Eye Color Place Holder
Face Revisions
Front Accuracy Check
Side Accuracy Check
Face Revisions 2
Upper Body Basic Forms 1
Upper Body Basic Forms 2
Lower Body Basic Forms
Proportions
Hands Basic Forms
Feet Basic Forms
Body Revisions
Cloth Basic Shapes
Shoe Basic Shapes
Outfit Primary Forms
Combining Meshes
Real World Size
Retopologizing
Intro to Retopology
Essential Loops Face
Essential Loops Upper Body
Essential Loops Lower Body
Essential Loops Hands & Feet
Retopology Face
Retopology Heads & Ears
Retopology Upper Body 1
Retopology Upper Body 2
Retopology Upper Body 3 & Hips
Retopology Legs
Retopology Hands
Retopology Feet
Check Retopo
Retopology Shirt 1
Retopology Shirt 2
Retopology Pants
Retopology Shoes
Final Check Retopo
Unwrapping, Detailing, Baking & Texturing
Intro to Unwrapping
Unwrap Body
Unwrap Shirt
Unwrap Pants & Shoes
UV Layout
Detail Projection Body
Full Body Secondary Forms
Mouth Piece & Modifications
Face Secondary Forms
Body Secondary Forms
Hands Secondary Forms
Feet Secondary Forms
Edits & Polishes
Skin Color 1
Skin Color 2
Lighting, Face & Body Tweaks
Face Tertiary Forms
Body Tertiary Forms
Veins
Face Micro Details
Body Micro Details
Polish Micro Details
Face Polishing
Baking the Character Mesh
Detail Projection Outfit
Shirt Details 1
Shirt Details 2
Baking the Shirt
Pants Details 1
Pants Details 2
Baking Pants & Buttons
Extra Shirt Accessories
Boots Details
Baking Boots
Shirt & Pants Color
Shoe Color
Pants Specular Map
Skin Specular Map
Skin Roughness Map
Eye Creation
Modeling & Unwrapping the Eye
Painting Our Eye
Eye Sculpt Details
Cornea Material & HDRI
Cornea Opacity & Highlight
Cornea Painting & Tweaks
Caruncle Creation
Face Tweaks
Medallion Creation
Medallion Modeling 1
Medallion Modeling 2
Medallion Modeling 3
Shirt Modifications for Chain

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Assumes a basic understanding of Blender, which allows learners to immediately focus on advanced character creation techniques
Covers sculpting, modeling, unwrapping, texturing, baking, lighting, rendering, and compositing, all within Blender, which streamlines the character creation workflow
Focuses on creating a character ready for movies or game cinematics, which is ideal for artists seeking to enhance their portfolio with industry-standard work
Requires at least a basic understanding of Blender, so beginners may need to acquire foundational knowledge before taking this course
Emphasizes the creation of realistic textures for skin, fabric, leather, and metal, which are essential skills for creating believable characters
Teaches the proper method of styling hair using Blender's particle system, which gives artists full control over the character's hairstyle

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Complete Guide to Realistic Character Creation in Blender with these activities:
Review Blender's Sculpting Tools
Practice using Blender's sculpting tools to build a strong foundation for character creation.
Browse courses on Masking
Show steps
  • Open Blender and create a new sculpting project.
  • Experiment with each sculpting brush on a sphere.
  • Try to create basic shapes using different brushes.
Review 'Blender For Dummies'
Reinforce your understanding of Blender's interface and basic functionalities.
Show steps
  • Obtain a copy of 'Blender For Dummies'.
  • Read the chapters covering interface, navigation, and basic tools.
  • Follow along with the examples provided in the book.
Sculpt a Simple Head
Practice sculpting a basic head to reinforce the sculpting techniques learned in the course.
Show steps
  • Start with a sphere in Blender's sculpting mode.
  • Use the Clay Strips and Grab brushes to form the basic head shape.
  • Add details like eyes, nose, and mouth using smaller brushes.
  • Refine the shape and details until satisfied.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Time-Lapse of Your Sculpting Process
Document your sculpting process to identify areas for improvement and share your progress with others.
Show steps
  • Set up a screen recording software to capture your Blender session.
  • Sculpt a character, recording the entire process.
  • Edit the recording into a time-lapse video.
  • Share the time-lapse on a platform like YouTube or Vimeo.
Review 'Anatomy for Sculptors, Understanding the Human Figure'
Study human anatomy to improve the realism of your character models.
Show steps
  • Obtain a copy of 'Anatomy for Sculptors'.
  • Study the chapters on muscles, bones, and proportions.
  • Use the book as a reference while sculpting your character.
Practice Retopology on Existing Models
Improve your retopology skills by practicing on pre-made models.
Show steps
  • Download free 3D models from online resources like Sketchfab.
  • Import the model into Blender.
  • Practice retopologizing the model using the techniques learned in the course.
  • Compare your retopology with the original model's topology.
Create a Portfolio-Ready Character Render
Create a high-quality render of your character to showcase your skills in a portfolio.
Show steps
  • Choose your best character model.
  • Set up a professional lighting scene in Blender.
  • Adjust materials and textures for optimal rendering.
  • Render the character at a high resolution.
  • Composite the render in Blender or another image editing software.

Career center

Learners who complete Complete Guide to Realistic Character Creation in Blender will develop knowledge and skills that may be useful to these careers:
Character Artist
A character artist designs and creates characters for various media, such as video games, films, and animation. This course is uniquely helpful for an aspiring character artist. The course guides learners through the complete process of creating a full-body character, from sculpting to texturing, using a variety of Blender's tools. It enables a character artist to develop refined skills in digital sculpting, topology creation, UV unwrapping, texture painting, and rendering. The course's focus on creating realistic skin, fabric, metal, and eyes can elevate the quality of a character artist's work, making it stand out in the competitive industry. It also explores the creation of props, like swords and medallions, adding further depth to a character artist's expertise. The comprehensive approach helps build a strong portfolio that is useful when seeking employment.
3D Modeler
A 3D modeler creates three dimensional models for use in various industries. This course will benefit an aspiring 3D modeler by providing a thorough understanding of how to use Blender to create realistic characters, covering a range of necessary skills in 3D modeling. The course's curriculum, which includes sculpting, retopologizing, unwrapping, and texturing, aligns well with a 3D modeler's responsibilities. This course teaches learners the proper method of styling hair, creating realistic eyes, and creating materials that look like fabric, leather, and metal. These techniques will help a 3D modeler produce higher quality, more realistic models. The course directly addresses the needs of a 3D modeler.
Texture Artist
A texture artist specializes in creating surface details for 3D models, influencing how they appear in games, film, and other media. This course provides a deep dive into the core skills needed for a texture artist's work. The course utilizes Blender's paint mode to hand-paint character skin and clothing, offering a practical way to learn texturing techniques. It emphasizes creating materials for realistic eyes, fabric, leather, and metal. Furthermore, it teaches how to create and use normal maps. This course is very useful for a texture artist because it provides the specific techniques necessary for texturing characters.
Digital Sculptor
A digital sculptor creates 3D models using software to sculpt and shape digital clay. This course is a great fit for a digital sculptor as it focuses on sculpting a full body character from scratch using Blender. It covers core sculpting tools like the Clay Strips, Grab, Draw Sharp, and Scrape brushes. A digital sculptor will learn to establish primary forms, and add secondary details, such as skin and cloth. The course is a strong way to learn and practice the specific techniques a digital sculptor needs to master. Also, the course's focus on creating a production-ready topology, would be valuable in creating models that are suitable for various production pipelines. A digital sculptor would benefit greatly from this course.
Game Artist
A game artist creates the visual elements for video games, including characters, environments, and props. This course is particularly useful for someone seeking to be a game artist working with character design. The course focuses on creating a production-ready character, from sculpting primary forms to texturing and rendering. The skills taught, such as topology creation and UV unwrapping, align with a game artist's needs for game-ready assets. By providing practical experience in creating detailed characters and props, this course lays the foundation to become a skilled game artist. This course is a good way for a game artist to learn to create high quality game assets.
3D Animator
A 3D animator brings digital characters and objects to life using animation software. While this course does not focus on animation itself, it provides foundational skills vital for a 3D animator. The course teaches the creation of a high-quality character model that is detailed and well-structured, which is essential for animation. A 3D animator needs to be able to work with good models. Skills in topology, texturing, and rendering are important for a 3D animator creating their own assets, or adjusting existing ones. Someone seeking to become a 3D animator would find that this course may contribute to the quality and efficiency of their work.
Visual Effects Artist
A visual effects artist creates special effects and other imagery for films and other visual media. This course may be useful for a visual effects artist, especially those involved with character creation or manipulation. The techniques taught in sculpting, texturing, and rendering will help a visual effects artist produce high quality characters, and props. The course's instruction in creating realistic skin, fabric, and metal textures would benefit a VFX artist seeking to make believable digital characters and objects. A visual effects artist working with character design would find this course very helpful.
Concept Artist
A concept artist creates visual representations of ideas for characters, environments, and objects. The emphasis on character creation in this course may help a concept artist, particularly in refining their ability to visualize and present detailed 3D character ideas. The course is focused on precise execution in Blender, which may not be the daily workflow for a concept artist. Even so, the skills in this course, such as sculpting, texturing, and rendering in CG can improve the quality and realism of a concept artist's work, helping them communicate ideas effectively. Therefore, while it is not a primary use for this course, a concept artist may find benefit in it.
Technical Artist
A technical artist bridges the gap between art and technology, ensuring that art assets function correctly within game engines or other software. This course may be helpful for a technical artist, particularly when the technical artist handles character pipelines. The course's instruction in creating production-ready topology and optimized UVs would apply directly to the work of a technical artist. The course's emphasis on optimizing models for production is valuable for making an asset pipeline that is efficient. A technical artist may find the course a useful way to improve their ability to make efficient, high quality assets.
Illustrator
An illustrator creates images for books and other media. Although the primary focus of an illustrator is usually two-dimensional, this course may be helpful for illustrators who want to incorporate 3D elements into their work. Learning how to create characters and props in a program like Blender, could enable an illustrator to experiment with new styles and integrate 3D models in their illustrations. An illustrator may find value in using this course to try new techniques.
Graphic designer
A graphic designer creates visual concepts for various media such as logos, websites, and promotional materials. While this course focuses on 3D character creation, a graphic designer might find it helpful to understand the basics of 3D modeling and rendering. Although a graphic designer's work is typically two dimensional, exposure to 3d design could be valuable. In particular, the texturing, materials, lighting, and rendering parts of the course may have some overlap with a graphic designer's work. Therefore, a graphic designer may find the course helpful to broaden their skill set.
Digital Compositor
A digital compositor combines visual elements from different sources into a final image or video sequence. This course may be useful for a digital compositor. The rendering and compositing aspects of this course are related to the work of a digital compositor, and the skills learned here could be applied to the way that a compositor works with 3D elements. The course also produces portfolio-ready rendered images. A digital compositor might find this course helpful in their work with 3D assets.
Architectural Visualizer
An architectural visualizer creates 3D renderings of architectural designs. The course's focus on character creation is not directly related to architectural visualization. However, if the visualizer is looking to model and render supporting elements, such as people or props, the course may be helpful. Architectural visualizers usually specialize in buildings and interiors, but those seeking to model characters might find the course useful. It's possible that the lighting and rendering aspects of the course may offer some useful insights for this role.
Motion Graphics Artist
A motion graphics artist creates animated graphics for advertising and other media. The core concepts of this course, focusing on character creation, do not align with the core tasks of a motion graphics artist. However, it is possible that some of the 3D modeling or texturing skills may be helpful, but it is unlikely to have a large impact on the work of a motion graphics artist. Therefore, the course may be of limited use to a motion graphics artist.
Web Designer
A web designer creates the layout and functionality of websites. The course's focus on 3D character creation does not align with the role of a web designer. Web design is focused on user interface and user experience. Furthermore, a web designer typically works in two dimensions. Therefore, the course is not likely to be helpful to their daily work and would not be recommended for a web designer.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Complete Guide to Realistic Character Creation in Blender:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Complete Guide to Realistic Character Creation in Blender.
Is an invaluable resource for understanding human anatomy as it applies to sculpting. It provides detailed illustrations and explanations of muscles, bones, and proportions. It is highly recommended as a reference tool for achieving realistic character models. This book adds depth to the course by providing a strong anatomical foundation.
Provides a comprehensive overview of Blender's interface and tools. It is particularly helpful for beginners who want to familiarize themselves with the software before diving into character creation. While not specifically focused on character modeling, it provides essential background knowledge for navigating Blender effectively. It useful reference for understanding the basics.

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