In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. Software required: CryENGINE 3.4 Free SDK (Build 3696).
In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. Software required: CryENGINE 3.4 Free SDK (Build 3696).
In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning about the Material Editor interface. Once that is finished, we'll jump right into creating our first material, where we'll learn the difference between a material and a multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we'll move on to some of the more advanced shaders, where we'll see how CryENGINE pulls off its beautiful graphics. Software required: CryENGINE 3.4 Free SDK (Build 3696).
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.