We may earn an affiliate commission when you visit our partners.
Course image
3D College and Ganesh Tiwari

Unlock the full potential of Metahumans in this Complete Course, designed for beginners and intermediate users eager to dive into the world of high-quality 3D character creation and animation. Whether you're a game developer, animator, or VFX artist, this course will equip you with the essential skills to create, animate, and manage Metahumans within the Unreal Engine 5 environment, with a focus on a seamless workflow across multiple platforms.

If you want to create and animate unique, realistic characters efficiently, this course is definitely the perfect choice for you.

Read more

Unlock the full potential of Metahumans in this Complete Course, designed for beginners and intermediate users eager to dive into the world of high-quality 3D character creation and animation. Whether you're a game developer, animator, or VFX artist, this course will equip you with the essential skills to create, animate, and manage Metahumans within the Unreal Engine 5 environment, with a focus on a seamless workflow across multiple platforms.

If you want to create and animate unique, realistic characters efficiently, this course is definitely the perfect choice for you.

Here’s what makes this course stand out:

  • Always Updated: Regularly refreshed to include the latest UE5 & Quixel Bridhe updates, so you’re always learning with the most current tools and techniques.

  • Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.

  • Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.

  • Creating Stunning Metahumans: Step-by-step guidance on designing realistic, customizable Metahumans using Quixel Bridge Megascans powerful character creation tools.

  • Animating Metahumans in UE5 and Maya: Discover the workflows for animating characters both inside Unreal Engine and Maya, learning how to integrate these tools efficiently to produce high quality animations.

  • Record and Use Facial Animations: Learn how to capture and apply facial animations to your Metahumans, enhancing the emotional depth and realism of your characters through facial rigging and motion capture.

  • Understand the Maya - Unreal Engine 5 Pipeline: Gain an in-depth understanding of the connection between Maya and UE5, ensuring you can create animations in Maya and smoothly bring them into Unreal Engine for seamless character animation.

  • Create Body Animations: Learn the process of creating lifelike body animations for your Metahumans, using industry-standard techniques to produce realistic movements and interactions.

  • Clean Up Animations: Master the art of animation cleanup, refining raw animation data and eliminating any errors or inconsistencies for polished, production-ready results.

  • Set Up Full Projects in UE5: Take your knowledge to the next level by setting up a complete Unreal Engine 5 project, integrating characters, animations, and environments into a single cohesive workflow.

By the end of this course, you will have the skills and knowledge to take full control of your Metahuman creation, animation, and project management, unlocking endless possibilities for your next Unreal Engine project. Whether you are creating characters for games, animations, or virtual productions, this course will prepare you for a professional career in character animation and 3D development.

Our Course instructor is Ganesh Tiwari, a highly skilled 3D Animator and Unreal Artist with over five years of experience in the animation and gaming industries. Ganesh has contributed to several prominent projects such as Dead by Daylight, Marvel, Angry Birds, Smurfs, Plarium, and Splitgate.

Specializing in creating lifelike characters, captivating animations, and stunning visuals, Ganesh brings a wealth of expertise in tools like Autodesk Maya, Unreal Engine, Blender, and MetaHumans. His passion for the craft and hands-on industry experience will bring valuable insights to your learning journey.

Enroll now

Here's a deal for you

Save money when you learn with a deal that may be relevant to this course.
All coupon codes, vouchers, and discounts are applied automatically unless otherwise noted.

What's inside

Learning objectives

  • How to install ue5, download marketplace assets, and navigate the engine.
  • Learn the ue5 fundamentals, navigation, essential tools, and set up your first project.
  • How to create metahumans using quixel bridge megascans powerful tools.
  • How to animate metahumans in unreal engine 5 and maya.
  • Learn how to capture and apply facial animations to your metahumans.
  • Understanding of the maya - unreal engine 5 pipeline.
  • Learn the process of creating lifelike body animations for your metahumans.
  • Master the art of animation cleanup, refining raw animation data and eliminating any errors.

Syllabus

Introduction

Before we start, here’s a quick overview of the Course structure.

Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.
Read more

Download and install Epic Launcher to get Unreal Engine 5 and MetaHuman Plugin.

Create your UE5 Project and prepare it for Metahumans.

You will learn the basic functions of UE5. I will show you how to control the view, important hotkeys, features of various windows, and what you should pay special attention to.

*We've prepared list of most important Hotkeys & Commands in UE5. PDF file below:

Learn how to use Quixel Bridge to bring assets into MetaHuman creation.

Step-by-step guide on creating and customizing MetaHumans for UE5.

Set up Autodesk Maya and get familiar with its basic navigation.

Learn how to install and use essential Maya scripts and plugins for animation.

Capture and apply facial animations synced with audio.

Use Unreal Engine’s Live Link to drive facial animation in real-time.

Create realistic facial animations using the MetaHuman Animator tool.

Capture facial animations using an Android device or webcam.

*This lesson includes a paid Plugin that we decided to use, but we do not encourage purchasing it or promote this product on Udemy. It is for demonstration purposes only!

Learn how to create and import body animations from Mixamo into your project.

*We've prepared Body animation for you in FBX format. You can download it below and test in your Project. This animation is created for a Medium size MTH:

Cleanup raw animation data inside Unreal Engine 5 for smoother animations.

Export animations from UE5 to Maya for further refinement and cleanup facial animations.

Cleanup body animations inside Autodesk Maya.

Export assets from Maya and import them into Unreal Engine 5.

Learn how to customize and change clothing for your Metahumans in UE5.

Set up lighting and rendering in UE5 for a polished final output.

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Provides a comprehensive understanding of the Maya-Unreal Engine 5 pipeline, which is essential for creating high-quality animations and integrating them into game development workflows
Taught by Ganesh Tiwari, who has contributed to prominent projects such as Dead by Daylight, Marvel, Angry Birds, Smurfs, Plarium, and Splitgate
Regularly refreshed to include the latest UE5 and Quixel Bridge updates, ensuring learners are always using the most current tools and techniques
Requires learners to install and use Autodesk Maya, which may require a paid license depending on the learner's circumstances and access to educational licenses
Includes a lesson that uses a paid plugin for demonstration purposes, which may be a barrier for some learners who prefer to use only free or open-source tools

Save this course

Create your own learning path. Save this course to your list so you can find it easily later.
Save

Reviews summary

Complete metahuman workflow: ue5 & maya

According to learners, this course offers a comprehensive guide to working with Metahumans, covering everything from creation in Quixel Bridge to animation in both Unreal Engine 5 and Maya. Students appreciate the focus on building a full production pipeline, which many found highly relevant for professional work. The instructor's industry experience is frequently mentioned as a valuable asset, providing practical insights. While many found the course suitable for beginners, some noted that having prior basic knowledge of UE5 or Maya can be beneficial, as certain sections move quickly or involve technical setup challenges. The course is seen as a solid foundation for character animation and integration.
Mostly beginner-friendly but prior knowledge helps.
"As a beginner, I could follow along, but having some basic UE5 navigation down beforehand would help."
"It starts from scratch with UE5 basics, which is good, but the pace picks up quickly."
"While it says beginner, some parts assume a little familiarity with 3D concepts."
Instructor's background adds significant value.
"The instructor's experience in the industry really shows and helps understand the 'why' behind the techniques."
"Ganesh explains things clearly and provides insights that come from real-world production."
"His knowledge of both Maya and UE5 pipeline is impressive and well conveyed."
Skills learned are valuable for professional roles.
"The techniques taught are directly applicable to game development and animation industry standards."
"This course is a must for anyone serious about incorporating high-quality Metahumans into their professional projects."
"I feel much more prepared for animation and VFX work after taking this course."
Strong focus on facial and body animation methods.
"The sections on facial capture, Live Link, and MetaHuman Animator were particularly helpful."
"Learning how to use Mixamo for body animations and integrate them smoothly was a key takeaway."
"The animation cleanup lessons in both UE5 and Maya were practical and needed."
Covers creation, animation, and integration workflow.
"This course provides a comprehensive overview of the entire Metahuman pipeline from creation to animation and integration into UE5."
"I learned how to create realistic characters and animate them using a combination of UE5 and Maya, a complete workflow."
"It covers the whole process needed to get Metahumans working and animated in a production environment."
Setup or software versions can cause issues.
"Sometimes keeping up with UE5 updates broke parts of the workflow, requiring troubleshooting not covered."
"Setting up the Maya to UE5 connection had some hurdles that weren't fully addressed in the lectures."
"Be prepared for potential technical difficulties depending on your specific software versions and hardware."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Metahumans Complete Course - Unreal Engine 5 & Maya! with these activities:
Review Linear Algebra Fundamentals
Strengthen your understanding of linear algebra concepts, which are fundamental to 3D graphics and animation within Unreal Engine and Maya.
Browse courses on Linear Algebra
Show steps
  • Review matrix operations such as multiplication and transformations.
  • Practice vector math, including dot products and cross products.
  • Study linear transformations and their applications in 3D space.
Read 'The Animator's Survival Kit'
Study animation principles to improve the realism and quality of your Metahuman animations.
Show steps
  • Read chapters on timing, spacing, and squash and stretch.
  • Analyze examples of good and bad animation techniques.
  • Practice applying animation principles to simple exercises.
Follow Unreal Engine Facial Animation Tutorials
Learn advanced facial animation techniques specific to Unreal Engine to enhance the expressiveness of your Metahumans.
Show steps
  • Search for tutorials on Unreal Engine's Live Link Face.
  • Practice setting up and calibrating Live Link Face.
  • Experiment with different facial expressions and animations.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Practice Animation Cleanup in Maya
Refine your animation cleanup skills in Maya to ensure smooth and polished character movements.
Show steps
  • Import animation data into Maya.
  • Identify and correct animation errors and inconsistencies.
  • Smooth out animation curves for a more natural look.
Create a Short Animated Scene
Apply your knowledge by creating a short animated scene featuring a Metahuman character in Unreal Engine.
Show steps
  • Plan the scene and create a storyboard.
  • Animate the Metahuman character using techniques learned in the course.
  • Add lighting, environment, and sound effects to the scene.
  • Render and export the final animation.
Read 'Mastering Maya 2020'
Deepen your understanding of Maya's animation tools and workflows to improve your character animation skills.
Show steps
  • Review chapters on animation principles and techniques.
  • Practice using Maya's animation tools to create character movements.
  • Experiment with different animation styles and techniques.
Create a Metahuman Animation Showreel
Showcase your skills by creating a showreel of your best Metahuman animations to demonstrate your abilities to potential employers or clients.
Show steps
  • Select your best Metahuman animations from the course and personal projects.
  • Edit the animations together into a cohesive showreel.
  • Add music, sound effects, and titles to enhance the showreel.
  • Share the showreel on your online portfolio and social media.

Career center

Learners who complete Metahumans Complete Course - Unreal Engine 5 & Maya! will develop knowledge and skills that may be useful to these careers:
Character Artist
A Character Artist brings digital characters to life for video games, film, and animation using specialized software. This course provides a foundational understanding of character creation, customization, and animation using Unreal Engine 5 and Maya, which are industry-standard tools. Learning to design realistic MetaHumans, capture facial animations, create body animations, and clean up animations directly translates to the skills needed by a Character Artist. The course's focus on a seamless workflow across platforms will be incredibly valuable, as Character Artists often need to work across multiple software packages and game engines. The instructor's extensive experience on projects such as Dead by Daylight and Angry Birds helps prepare you for a professional career as a Character Artist.
Animator
An Animator creates the illusion of movement in video games, films, and television shows. This course emphasizes hands-on experience animating MetaHumans in both Unreal Engine 5 and Maya, which will be invaluable skills. You will explore facial rigging and motion capture. The course helps develop skills in creating lifelike body animations, cleaning up animations, and understanding the Maya to Unreal Engine pipeline. For an Animator hoping to work in real-time animation or game development knowing how to integrate character assets into Unreal Engine projects is particularly useful. The instructor, Ganesh Tiwari, has extensive experience in the animation and gaming industries.
Facial Animator
A Facial Animator specializes in creating realistic and expressive facial movements for digital characters. This course will be very useful, as it devotes significant time to capturing and applying facial animations to MetaHumans. The course teaches you about facial rigging and motion capture, as well as how to use tools like Live Link and the MetaHuman Animator. Knowing how to cleanup and refine facial animations in both Unreal Engine 5 and Maya may be useful, as it will enhance the final quality of the animations. This course emphasizes hands-on experience animating MetaHumans.
Game Developer
A Game Developer is involved in the creation of video games. The course will be helpful to Game Developers who want to learn about character animation, as it focuses on creating, animating, and managing MetaHumans within Unreal Engine 5. As a Game Developer, the knowledge you will gain in this course around creating realistic, customizable MetaHumans using Quixel Bridge Megascans and the workflows for animating characters both inside Unreal Engine and Maya will allow you to stand out. You will want to take this course if you aspire to work in character creation and animation in the gaming industry.
Motion Capture Artist
A Motion Capture Artist specializes in capturing and processing movement data to be used in animation and visual effects. This course focuses on capturing and applying facial animations to MetaHumans. Further, it explores the cleanup of raw animation data. The course helps build essential skills for a Motion Capture Artist, especially one working with virtual characters in Unreal Engine 5. The techniques for syncing facial animations with audio and using tools like Live Link and MetaHuman Animator are particularly relevant. The motion capture component will be crucial to the work of a Motion Capture Artist.
Unreal Engine Developer
An Unreal Engine Developer builds interactive experiences and applications using the Unreal Engine. While this course focuses specifically on MetaHumans, the broader knowledge of Unreal Engine 5 is useful. The course helps one learn how to navigate the engine, import assets, set up projects, and customize characters. For an Unreal Engine Developer, knowing how to integrate characters into a scene and optimize their performance is important. The course will give you a solid understanding of Unreal Engine 5’s core features.
VFX Artist
A VFX Artist is responsible for creating special effects and other visual elements for film, television, and video games. The skills you can learn from this course around Unreal Engine 5 and Maya will be invaluable. As a VFX Artist, the ability to create, animate, and manage MetaHumans within the Unreal Engine 5 environment will be crucial, with a focus on a seamless workflow across multiple platforms. This course teaches you to create and animate unique, realistic characters efficiently, so you will be set up for success.
Virtual Production Artist
A Virtual Production Artist uses real-time technology to create visual effects and environments on set during film and television production. This course's coverage of Unreal Engine 5 is essential for anyone looking to work in virtual production. The course helps one learn how to set up full projects in Unreal Engine 5 and integrate characters, animations, and environments will directly apply to the tasks of a Virtual Production Artist. The ability to customize MetaHuman clothing and set up lighting and rendering for a polished final output may be useful.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, creating tools and workflows to improve art production pipelines. The focus on the Maya to Unreal Engine 5 pipeline in this course provides a strong understanding of how to integrate art assets into a game engine. The course may be useful, as Technical Artists often need to troubleshoot animation issues, optimize character performance, and ensure assets meet technical requirements. The skills learned in facial animation capture, body animation creation, and animation cleanup directly support the responsibilities of a Technical Artist, especially in studios using MetaHumans.
3D Modeler
A 3D Modeler creates three-dimensional models of objects and characters for use in video games, film, and animation. While this course focuses on using existing MetaHumans, the skills learned in manipulating and customizing these characters are relevant to 3D modeling. Specifically, the sections on using Quixel Bridge Megascans and understanding the structure of MetaHumans will translate to a better understanding of 3D modeling principles. The knowledge of how models are used in a real-time engine like Unreal Engine 5 may be useful for a 3D Modeler.
3D Generalist
A 3D Generalist is a versatile artist who can handle a variety of tasks in the 3D production pipeline, including modeling, texturing, animation, and rendering. This course provides a broad overview of the character creation process, from designing MetaHumans to animating them in Unreal Engine 5 and Maya. The 3D Generalist can benefit from learning how to create lifelike body animations, clean up animations, and set up full projects in Unreal Engine 5. The course may be especially useful, as it ensures you gain confidence with every step.
Augmented Reality Developer
An Augmented Reality Developer creates interactive experiences that overlay digital content onto the real world. The skills learned in this course may be useful for creating and animating 3D characters for augmented reality applications. Understanding how to integrate characters into Unreal Engine 5 is particularly valuable, as Unreal Engine is a popular platform for AR development. The ability to capture facial animations and create realistic body movements can enhance the realism of AR experiences, especially in the area of creating avatars. The course will allow you to create stunning metahumans.
AI Character Developer
An AI Character Developer creates and implements artificial intelligence systems that control the behavior and interactions of characters in games and simulations. This course's focus on MetaHumans and animation pipelines provides a strong foundation for creating realistic and expressive characters that can be controlled by AI. Knowing how to capture facial animations, create body movements, and integrate characters into Unreal Engine 5 may be useful for an AI Character Developer, as this allows them to focus on the AI aspects of character behavior. Typically requires an advanced degree.
Simulation Engineer
A Simulation Engineer develops realistic simulations for training, research, and entertainment purposes. This course may be useful, as it can help Simulation Engineers who need to create realistic digital humans for their simulations. The focus on Unreal Engine 5, Maya, and MetaHumans provides a solid foundation for building interactive and visually compelling simulations. Skills in facial animation capture, body animation creation, and animation cleanup can directly enhance the realism of simulations. Typically requires an advanced degree.
Realtime Graphics Programmer
A Realtime Graphics Programmer optimizes and implements rendering techniques for real-time applications such as video games and simulations. This course focuses on MetaHumans in Unreal Engine 5, which may provide a basic understanding of character rendering and animation pipelines. While the course does not delve into the low-level details of graphics programming, the knowledge of how characters are created and animated can inform decisions about rendering and optimization. It also allows a Realtime Graphics Programmer to collaborate effectively with artists and animators, especially in game development.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Metahumans Complete Course - Unreal Engine 5 & Maya!.
Comprehensive guide to animation principles and techniques. It covers everything from basic timing and spacing to more advanced concepts like overlapping action and anticipation. It's highly recommended for anyone serious about character animation, whether in Unreal Engine or Maya, and provides a solid foundation for creating believable movement.
Provides a comprehensive guide to using Autodesk Maya, covering a wide range of topics from modeling and texturing to animation and rendering. It's a valuable resource for learning the ins and outs of Maya, which is essential for creating and refining animations for Metahumans. While it may not be necessary to read cover-to-cover, it serves as an excellent reference for specific tasks and techniques.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser