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Nikola Garabandić

Photon Quantum 3 is the latest and greatest installment of the Deterministic Multiplayer Framework coming from the creators of one of the most popular Multiplayer Frameworks for Unity -> Photon Unity Networking (PUN) and Photon Fusion

In this course you will learn how to create a battle royale game using Photon Quantum 3 from the ground up. You don't have to have any previous knowledge in regards to Quantum, you will learn everything you need to know in this course.

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Photon Quantum 3 is the latest and greatest installment of the Deterministic Multiplayer Framework coming from the creators of one of the most popular Multiplayer Frameworks for Unity -> Photon Unity Networking (PUN) and Photon Fusion

In this course you will learn how to create a battle royale game using Photon Quantum 3 from the ground up. You don't have to have any previous knowledge in regards to Quantum, you will learn everything you need to know in this course.

By the end of the course you will grasp the basic and intermediate concepts of Photon Quantum 3. You’ll have a solid understanding of how to set up core multiplayer features, create engaging gameplay mechanics, and structure your project for long-term scalability. Ultimately, you’ll feel confident applying these techniques to develop your own unique multiplayer experiences.

You’ll gain insights into integrating smooth character movement, managing player interactions, and handling game state transitions. Whether you’re looking to build a small prototype or scale up to a fully fleshed-out multiplayer game, this course provides you with a strong foundation to build upon. With what you’ve learned, you’ll be able to try out new ideas, make your game feel better, and keep your players excited and entertained.

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What's inside

Learning objectives

  • Create a multiplayer game with writing no netcode
  • Get the basic understanding of the photon quantum
  • Learn about the ecs design pattern
  • Create a simple battle royale brawler

Syllabus

Course Prerequisites

Prerequisites before joining the course.

Accessing The Code Of Each Lecture
Discord community
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Uses Photon Quantum 3, which is the latest deterministic multiplayer framework from the creators of Photon Unity Networking (PUN) and Photon Fusion
Requires familiarity with the Unity game engine, which is used to build the battle royale game
Covers core battle royale mechanics, such as a shrinking circle, loot drops, and weapon pickups
Explores the ECS (Entity Component System) design pattern, which is a common architecture for game development
Teaches how to implement smooth character movement, manage player interactions, and handle game state transitions in a multiplayer environment
Focuses on Photon Quantum 3, so prior experience with other networking solutions may not directly translate

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Reviews summary

Build battle royale with photon quantum

According to learners, this course provides a strong, practical foundation in using Photon Quantum 3 for building a deterministic multiplayer game, specifically focusing on the Battle Royale genre. Students often praise the instructor's knowledge and the hands-on approach of creating a complete project. Key features covered, such as shrinking circles, pickup items, and weapon mechanics, are highlighted as valuable. While many find the content clear and comprehensive, some reviewers note that the course assumes a certain level of prior knowledge in Unity, C#, or ECS, making it potentially challenging for beginners. A few also mention encountering occasional bugs or needing to debug the provided project code.
Helpful support available via Discord.
"The Discord server mentioned in the course was very active and helpful."
"Getting support and asking questions on Discord made a difference."
"I was able to get assistance from others in the community when I got stuck."
Instructor is knowledgeable and clear.
"The instructor clearly knows Photon Quantum inside and out."
"Explanations were easy to follow most of the time."
"I felt the instructor did a great job explaining complex topics."
Focuses on building a Battle Royale game.
"Building the battle royale game from scratch was an amazing practical experience."
"The step-by-step process of creating the BR mechanics like the shrinking circle was very valuable."
"I appreciated that we built a real game, not just abstract examples."
Explains core deterministic networking.
"I found the explanations of Quantum 3 concepts to be very clear and helpful."
"This course gave me a solid understanding of how Photon Quantum works."
"Learning deterministic networking through Quantum 3 was the main goal, and the course delivered."
Can be challenging without prior knowledge.
"This course is definitely not for complete beginners to Unity or C#."
"I struggled with some concepts, assuming prior knowledge I didn't have."
"Having experience with Unity's ECS would be beneficial before taking this."
Provided code may require debugging.
"I spent a significant amount of time debugging the provided code to get it working."
"Some parts of the project code seemed to have small bugs or compatibility issues."
"While the code is helpful, be prepared to troubleshoot some errors on your own."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unity Multiplayer - Create Battle Royale with Photon Quantum with these activities:
Review ECS Design Pattern
Solidify your understanding of the ECS design pattern, which is fundamental to Photon Quantum's architecture, to better grasp the course material.
Browse courses on ECS
Show steps
  • Read articles and blog posts about ECS.
  • Watch introductory videos on ECS concepts.
  • Implement a small project using ECS principles.
Review 'Game Programming Patterns'
Familiarize yourself with common game programming patterns to better understand the design choices made in Photon Quantum.
Show steps
  • Read the chapters related to design patterns used in game development.
  • Identify how these patterns are applied in the Photon Quantum framework.
  • Consider how you might use these patterns in your own multiplayer game projects.
Implement Basic Movement in Quantum
Practice implementing basic character movement using Photon Quantum to reinforce your understanding of entity creation, input handling, and physics.
Browse courses on Character Movement
Show steps
  • Create a new Quantum project in Unity.
  • Define a character entity with movement components.
  • Implement input handling to control the character's movement.
  • Test the movement in a multiplayer environment.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Advanced Quantum Tutorials
Deepen your understanding of Photon Quantum by following advanced tutorials that cover topics such as custom physics, AI integration, and advanced networking techniques.
Show steps
  • Search for advanced Photon Quantum tutorials online.
  • Choose a tutorial that covers a topic of interest.
  • Follow the tutorial step-by-step, implementing the code and techniques.
  • Adapt the tutorial to your own project.
Prototype a Simple Multiplayer Game
Apply your knowledge by prototyping a simple multiplayer game using Photon Quantum, focusing on core mechanics and networking features.
Browse courses on Game Development
Show steps
  • Design a simple game concept with basic multiplayer interactions.
  • Set up a Photon Quantum project and implement the core game mechanics.
  • Test the game with multiple players to ensure proper networking functionality.
  • Iterate on the design based on testing and feedback.
Contribute to a Quantum Open Source Project
Contribute to an open-source project that uses Photon Quantum to gain practical experience and collaborate with other developers.
Browse courses on Open Source
Show steps
  • Find an open-source project that uses Photon Quantum.
  • Review the project's codebase and identify areas for improvement.
  • Contribute code, documentation, or bug fixes to the project.
  • Participate in the project's community and discussions.
Review 'Deterministic Networking for Online Games'
Gain a deeper understanding of deterministic networking principles to optimize your Photon Quantum projects.
Show steps
  • Read the chapters related to lockstep and rollback techniques.
  • Analyze how these techniques are implemented in Photon Quantum.
  • Experiment with different networking configurations to optimize performance.

Career center

Learners who complete Unity Multiplayer - Create Battle Royale with Photon Quantum will develop knowledge and skills that may be useful to these careers:
Independent Game Developer
An Independent Game Developer handles all aspects of game creation, from design to programming to art. This course provides a comprehensive introduction to building a battle royale game using Photon Quantum 3. Because this course teaches character movement, game state transitions, and the use of a real-world framework, this course provides the skills needed to develop a working multiplayer game. The project based nature of this course can be used as a foundation for a larger project that a game developer could continue to work on. Those who wish to create their own indie multiplayer game would benefit greatly from this course.
Multiplayer Game Programmer
A Multiplayer Game Programmer is responsible for designing, implementing, and maintaining the networked aspects of video games, ensuring smooth and seamless interactions between players. This course, which focuses on developing a battle royale game using Photon Quantum 3, directly addresses the core skills needed for this role. You will learn how to manage player interactions, character movement, and game state transitions in a multiplayer environment. Because this course teaches the use of a deterministic multiplayer framework, you will be equipped with the knowledge to build robust and scalable games. Furthermore, the specific focus on Photon Quantum 3 positions you well to work on projects using this framework.
Gameplay Programmer
A Gameplay Programmer brings game mechanics and features to life through code. They often work closely with game designers to translate ideas into playable interactions. This course provides a practical demonstration of setting up core multiplayer features, creating engaging gameplay mechanics, and structuring a project for scalability. The ability to implement shooting mechanics, create pickup items, and design a shrinking circle, all of which are covered in this course, helps directly implement what a gameplay programmer does daily. Anyone wanting to work with physics, collisions, and player input would improve from taking this course.
Network Programmer
As a Network Programmer, you are responsible for the architecture and implementation of network systems, particularly in the context of games. This includes ensuring data consistency, preventing cheating, and optimizing for a smooth player experience. This course directly addresses fundamental skills and knowledge required for a Network Programmer. The concepts of predicted and verified frames, taught in the course, are critical for real time multiplayer games and are something that you will need to implement. The focus on a deterministic framework aligns directly with the challenges and requirements of many networking roles.
Game Engine Developer
A Game Engine Developer builds and maintains the underlying software that powers video games. This role requires a deep understanding of game architectures and real time systems. This course introduces the Entity Component System (ECS) design pattern, which is critical for developing performant game engines. As a Game Engine Developer, you would benefit from the focus on implementing smooth character movement, handling game state transitions, and ensuring project scalability, all of which are covered in this course. The hands-on experience with Photon Quantum 3, a modern multiplayer framework, makes this course directly applicable to your professional work.
Simulation Programmer
A Simulation Programmer develops the systems that simulate real world physics, player movement, and environmental effects. This role requires a deep understanding of mathematics, physics, and software engineering. In this course, you will learn how to implement smooth character movement, manage player interactions, and handle game state transitions. All of these touch on simulation. Furthermore, the course's focus on the ECS design pattern and its use in game development can help you design robust and scalable simulations. The lessons specific to shooting mechanics and shrinking circles are a bonus for those looking to make more sophisticated simulations.
Game Designer
A Game Designer conceptualizes and designs the rules, mechanics, and overall experience of a game. Understanding the technical aspects of game development helps inform the design process. By taking this course, a Game Designer can understand the challenges and possibilities of implementing gameplay mechanics, including character movement, player interactions, and game state transitions. This course demonstrates the practical considerations of designing multiplayer games and will directly help you design at a more technical level. Also, because this course explicitly teaches a battle royale concept, it may be especially useful.
Tools Programmer
Tools Programmers design and develop software that other developers use to create games. This includes level editors, build systems, and debugging tools. Tools software can also include simulation tools for physics, player input, and AI. Specifically, the course teaches the use of Photon Quantum. As a tool programmer, experience with a well-known multiplayer framework like Photon Quantum helps you develop your own proprietary tools with a solid foundation. The skills learned in project structure, scalability, and multiplayer functionality are all useful in the tool creation process.
Software Engineer
Software Engineers apply software development principles to a variety of industries and roles. The software engineering principles taught in this course may be useful to a software engineer who wishes to work on real-time applications that are multi-user, or who wish to understand how a deterministic system works. The focus on project scalability and architecture, as well as character movement, game state transitions, and the use of the ECS design pattern, may be useful. Learning about Photon Quantum also provides experience with a real world software library.
Technical Artist
Technical Artists bridge the gap between artists and programmers, creating tools and workflows that enhance artwork in games. They also work with game engines and help implement assets. Learning how to integrate character movement, manage player interactions, and handle game state transitions are all directly applicable to the technical artist role. This course also covers project structure and scalability, all of which inform the role of a technical artist. The hands-on experience with Photon Quantum 3 is a bonus for those who want to understand game architecture or make proprietary tools.
Augmented Reality Developer
An Augmented Reality Developer creates interactive experiences that overlay digital content onto the real world. The underlying software engineering principles of this role may extend to the design of real time systems. This course, which focuses on implementing character movement, managing player interactions, and handling game state transitions, may be useful. The concepts of deterministic systems, taught through the use of Photon Quantum 3, can provide a basis for real time augmented reality applications. Furthermore, the focus on scalable project structure may also be helpful.
Virtual Reality Developer
Virtual Reality Developers build immersive digital environments and experiences. This role often involves optimization of user experience, in addition to the development of core features. In this course you will learn to implement smooth character movement, manage player interactions, and handle game state transitions. The principles this course teaches can be extended to the development of virtual reality applications. Furthermore, the experience with Photon Quantum 3 informs how to build multiplayer experiences in a virtual environment.
Mobile Game Developer
A Mobile Game Developer creates games for smartphones and tablets. The development style of this course, while not explicitly targeting mobile gaming, still may provide value to a mobile game developer. The skills of managing player interactions, implementing game state transitions, and structuring projects for scalability, are all useful for mobile games. Moreover, learning about Photon Quantum 3 may help make you a more sophisticated developer even if you do not use this framework in practice.
Embedded Systems Programmer
An Embedded Systems Programmer creates software for devices that are not general purpose computers but are instead built for a specific task. This may include sensors, wearables, and robotics. In this course, you learn about deterministic systems and the ECS pattern, which may apply to certain specialized embedded systems. The course also gives insight into data driven design and software architecture, concepts that may extend beyond this course and the field of games.
Data Scientist
Data scientists analyze data to make predictions, or to extract useful information. The software engineering skills learned in this course, while not directly related, are valuable. The course touches on project structure and the ECS pattern, which can introduce a data scientist to the concepts of software engineering. Because this course provides practice in scalable design, this may be useful to a data scientist. The skills learned will not specifically help in the field of data science, but will give tangential experience.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity Multiplayer - Create Battle Royale with Photon Quantum.
Delves into the intricacies of deterministic networking, a crucial aspect of Photon Quantum. It explains the concepts behind lockstep and rollback techniques, providing a deeper understanding of how Quantum achieves its deterministic behavior. This book is highly valuable for those seeking to optimize their multiplayer game's performance and reliability.
Provides a comprehensive overview of common design patterns used in game development. It offers practical solutions to recurring problems, including patterns relevant to ECS. While not specific to Photon Quantum, it provides valuable context for understanding the underlying principles of game architecture and design.

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