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Yu Fujishiro

In this course, you will learn how to code interactive art with real-time physics in Unreal Engine 5. This is a creative coding course, where you learn to create programs that animate for you, rather than you manually creating keyframes in a traditional sense of 3D animation.

This 2 hr 45 min course, is packed with code snippets, techniques and workflows that I've acquired creating interactive art and multimedia installations in the field. Here are just a few lists of thing you'll do:

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In this course, you will learn how to code interactive art with real-time physics in Unreal Engine 5. This is a creative coding course, where you learn to create programs that animate for you, rather than you manually creating keyframes in a traditional sense of 3D animation.

This 2 hr 45 min course, is packed with code snippets, techniques and workflows that I've acquired creating interactive art and multimedia installations in the field. Here are just a few lists of thing you'll do:

  • Configuring a Unreal Engine project for interactive art (disabling GameDev features).

  • Creating 'plugin' like functions that can be reused and repurposed in later projects.

  • Using vector math to achieve several procedural FX and animations.

  • Linking a mobile device through OSC (Open Sound Control) to create an immersive experience.

  • Optimization of the UE5 physics system to increase performance and computational stress.

As an artist or designer, it's not easy to dive into programming and Unreal Engine can be quite overwhelming. However, like everything with repetition and many practical projects you'll soon realize that it is not too difficult and more of an issue of time.

For programmers wanting to create more aesthetically pleasing work in Unreal Engine. This course will allow you to see through the lens of an artist and how to think differently if you are more used to creating programs for traditional GameDev contexts.

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What's inside

Learning objectives

  • Develop real-time interactive art experiences with unreal engine via blueprint code.
  • Become comfortable with applying vector math to procedural motion design or vfx.
  • Learn techniques to optimize your interactive art projects for showcasing.
  • Link a device to unreal engine with osc to enable immersive touch interaction.

Syllabus

Setup Unreal Engine project file for Unreal Engine.
Create Blank Blueprint Project
Editor - UE4 Classic Layout
Create New Blank Level
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches how to configure Unreal Engine projects specifically for interactive art, which differs from typical GameDev setups
Explores the use of Open Sound Control (OSC) to link mobile devices, enabling immersive touch interaction and expanding creative possibilities
Offers a unique perspective for programmers accustomed to traditional GameDev, encouraging them to think like an artist
Emphasizes optimization of the Unreal Engine 5 physics system, which is crucial for achieving high performance in interactive art projects
Requires importing static meshes and Quxiel materials, which may require learners to acquire these assets separately
Focuses on Unreal Engine 5, so learners should be aware that prior versions of the software may have different interfaces and functionalities

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Reviews summary

Real-time physics interactive art in ue5

According to learners, this course provides a clear and practical guide to creating real-time physics interactive art in Unreal Engine 5 using Blueprint. Students particularly praise the instructor's clear explanations and the focus on a hands-on project that effectively demonstrates core concepts like UE5 setup for creative coding, procedural effects using vector math, physics optimization, and crucially, OSC integration for mobile interaction. While many found the content well-structured and easy to follow, some reviewers noted that it's best suited for those with some prior Unreal Engine or Blueprint experience, and complete beginners might face setup challenges or difficulty keeping pace. Overall, it is considered a valuable resource for artists and programmers aiming to build interactive installations.
Logical progression of topics.
"The course is well-structured and flows logically from start to finish."
"Each step builds nicely on the previous ones."
"I appreciated the step-by-step approach to building the project."
Instructor explains complex topics well.
"He breaks down the concepts and explains each node and setting clearly."
"The instructor is very clear and easy to follow."
"The explanations provided were clear and concise, making complex topics accessible."
Excellent coverage of OSC setup and use.
"The OSC section was very helpful and easy to implement."
"Understanding OSC with this course was a game changer for my projects."
"I finally grasped how to connect a mobile device to UE5 using OSC."
Course builds a real interactive project.
"I loved how the course focused on building a real project."
"The practical examples throughout the course were invaluable."
"Building the final interactive art piece solidified everything I learned."
Potential issues with software setup.
"I had some trouble getting the OSC part to work initially, required troubleshooting."
"Setting up the project exactly as shown took some extra effort."
"Version differences in UE5 might cause minor setup hurdles for some."
Not ideal for absolute beginners in UE.
"You should have a basic understanding of Unreal Engine and Blueprints before taking this course."
"As a beginner, I found some parts challenging without prior UE experience."
"This course seems more suitable for those with some foundational knowledge."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5 | Real-Time Physics Interactive Art with OSC with these activities:
Review Vector Math Fundamentals
Strengthen your understanding of vector math, which is crucial for procedural animation and VFX in Unreal Engine.
Browse courses on Vector Math
Show steps
  • Review vector addition and subtraction.
  • Study dot product and cross product.
  • Practice vector normalization.
Read 'Essential Math for Games'
Gain a deeper understanding of the mathematical principles underlying real-time physics and procedural animation.
Show steps
  • Read the chapters on linear algebra and trigonometry.
  • Work through the examples provided in the book.
Follow Unreal Engine Physics Tutorials
Enhance your understanding of Unreal Engine's physics system by following online tutorials and examples.
Show steps
  • Search for tutorials on physics constraints.
  • Implement a simple physics-based interaction.
  • Experiment with different physics settings.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Implement Procedural Animations
Practice implementing procedural animations using vector math in Unreal Engine to solidify your understanding.
Show steps
  • Create a simple animation using vector math.
  • Refine the animation based on course techniques.
  • Optimize the animation for performance.
Create a Simple Interactive Art Piece
Apply the course concepts to create a small interactive art project, reinforcing your skills and knowledge.
Show steps
  • Design a simple interactive art concept.
  • Implement the concept in Unreal Engine.
  • Optimize the project for performance.
  • Test the project with OSC input.
Contribute to an Unreal Engine Open Source Project
Contribute to an open-source Unreal Engine project to gain experience working with a team and improve your coding skills.
Show steps
  • Find an open-source Unreal Engine project.
  • Identify a bug or feature to work on.
  • Submit a pull request with your changes.
Document Your Interactive Art Project
Create a video or written documentation of your interactive art project to share your knowledge and skills with others.
Show steps
  • Record a video showcasing your project.
  • Write a blog post describing your process.
  • Share your content online.

Career center

Learners who complete Unreal Engine 5 | Real-Time Physics Interactive Art with OSC will develop knowledge and skills that may be useful to these careers:
Creative Coder
A creative coder uses programming to generate art, design, and interactive experiences. This course directly aligns with the work of a creative coder by providing hands-on experience in coding interactive art with real-time physics in Unreal Engine 5. Creative coders may find the techniques for optimizing the UE5 physics system useful. The course's focus on vector math for procedural motion design, OSC integration for mobile device interaction, and creating reusable functions is helpful for producing innovative and dynamic creative coding projects.
Digital Artist
A digital artist creates artwork using digital tools and technologies. This course is valuable for digital artists looking to incorporate real-time physics and interactive elements into their work using Unreal Engine 5. This course allows for using vector math and real-time sensors to automate the animation process rather than manually creating keyframes. The course's focus on configuring Unreal Engine for interactive art and optimizing performance directly enhance a digital artist's ability to create technically sophisticated and visually compelling pieces. The skills gained in OSC and vector math provide additional tools for creating dynamic and responsive digital art installations.
Interactive Installation Artist
An interactive installation artist creates immersive and engaging experiences for audiences using technology and art. This course may be useful by providing the skills to leverage Unreal Engine 5 for real-time physics and interactive elements within installations. The course's focus on configuring Unreal Engine for interactive art, disabling GameDev features, and creating reusable 'plugin' like functions directly apply to the needs of an installation artist. Gaining expertise in vector math for procedural effects, OSC integration for mobile device interaction, and physics optimization, will allow an interactive installation artist to produce visually stunning and technically sophisticated projects.
Projection Mapping Artist
A projection mapping artist creates immersive visual experiences by projecting images and animations onto irregular surfaces. This course is well-suited for projection mapping artists seeking to enhance their skillset with real-time physics and interactive elements in Unreal Engine 5. Projection mapping artists may find it helpful to use OSC for live interaction. The course emphasizes the configuration of Unreal Engine for art purposes, including techniques for optimization. The acquired knowledge of vector math improves artists' ability to articulate animations and create more complex interactive visuals.
Virtual Reality Developer
A virtual reality developer creates immersive experiences for VR platforms. This course teaches how to code interactive art with real-time physics in Unreal Engine 5, a vital skill for a VR developer looking to create dynamic and engaging VR environments. The course's emphasis on configuring Unreal Engine for interactive art and linking mobile devices through OSC for immersive touch interaction is directly relevant. Learning to optimize the UE5 physics system is crucial for ensuring smooth and realistic VR experiences. Mastering vector math for procedural motion design and VFX adds another layer of polish to their projects.
Augmented Reality Developer
An augmented reality developer creates interactive experiences that overlay digital content onto the real world. This course helps build skills in real-time physics and interactive elements within Unreal Engine 5, essential for AR development. The course teaches how to configure Unreal Engine for interactive art and link mobile devices through OSC for immersive touch interaction, useful for creating intuitive AR interfaces. Knowledge of vector math for procedural motion design or VFX is helpful for creating compelling AR visuals. The optimization techniques taught are crucial for AR applications running on mobile devices.
Experience Designer
An experience designer focuses on creating engaging and user-centered experiences across various platforms and environments. This course may be useful in expanding an experience designer's skillset to include interactive and dynamic elements within Unreal Engine 5. The course's focus on configuring Unreal Engine for interactive art, linking external devices with OSC, and optimizing performance aligns with the need to create seamless and immersive experiences. Proficiency in real-time physics and procedural animation allows experience designers to craft more captivating and responsive environments. The ability to create reusable functions enhances efficiency in developing complex interactive systems.
Technical Artist
A technical artist bridges the gap between art and technology in creative projects, often in game development or film. This course may be useful in expanding a technical artist's skillset to include real-time physics and interactive art within Unreal Engine 5. This can be particularly relevant in previsualizing scenes. Focusing on configuring projects for interactive art, creating reusable functions, and optimizing physics systems, as taught in the course, is directly applicable. Understanding vector math for procedural effects and linking external devices via OSC are valuable additions to a technical artist's toolkit.
Multimedia Artist
A multimedia artist creates art using a combination of different media, including video, audio, and interactive elements. This course may provide skills for incorporating real-time physics and interactive elements into multimedia art installations using Unreal Engine 5. The course's focus on configuring Unreal Engine for interactive art, linking external devices with OSC, and optimizing performance is directly applicable to multimedia art projects. Multimedia artists may find that vector math skills are important for procedural motion design. The ability to create reusable functions is helpful for efficiently developing complex multimedia artworks.
Motion Graphics Designer
A motion graphics designer creates visually engaging animations and graphics for various media. This course may be useful for motion graphics designers interested in incorporating real-time physics and interactive elements into their work. The course helps build a foundation in using vector math to achieve procedural animations within Unreal Engine. Further, designers may use motion capture and other types of sensor data to drive sophisticated animated systems. Learning to optimize the UE5 physics system for performance is crucial for creating smooth and engaging motion graphics. Configuring Unreal Engine projects and creating reusable functions are also beneficial for efficient workflow.
Exhibition Designer
An exhibition designer creates engaging and informative displays for museums, galleries, and other venues. This course may provide valuable skills for incorporating interactive and dynamic elements into exhibitions using Unreal Engine 5. The course's focus on configuring Unreal Engine for interactive art, linking external devices with OSC, and optimizing performance can be directly applied to exhibition design. Gaining proficiency in real-time physics and procedural animation allows exhibition designers to create more immersive and captivating visitor experiences. The ability to create reusable 'plugin' like functions enhances efficiency in developing interactive exhibits.
Game Designer
A game designer creates the vision, rules, and systems of a game. This course may be useful in expanding a game designer's skillset to include advanced interactive and physics-based elements within Unreal Engine 5. Focusing on configuring projects for art purposes, and optimizing physics systems is directly applicable. Game designers may find the skills for mobile device interaction useful for creating games that extend beyond the screen. Knowledge of these techniques is crucial for any designer wishing to push the boundaries of what's possible in interactive entertainment.
User Interface Designer
A user interface designer creates intuitive and visually appealing interfaces for software and applications. This course may provide skills relevant to creating dynamic and interactive user interfaces within Unreal Engine 5. The course's focus on linking mobile devices via OSC for touch interaction is directly applicable to creating responsive and intuitive interfaces. UI designers may find the techniques for optimizing Unreal Engine physics for performance useful. Knowledge of vector math for procedural effects and the ability to create reusable functions will allow designers to develop richer and more engaging user experiences.
Software Engineer
A software engineer designs, develops, and tests software applications. Although seemingly distant from art, this course may be valuable for software engineers interested in exploring creative coding and visual applications of programming within Unreal Engine 5. It helps build skills in applying programming techniques to create interactive art with real-time physics. The techniques for optimizing Unreal Engine physics for performance are useful in developing efficient and visually stunning applications. The focus on creating reusable blueprint functions would be useful for efficient software development.
Art Director
An art director is responsible for the overall visual style and image of a project, such as a film, television show, or video game. This course may benefit art directors who want to understand the technical possibilities and artistic potential of real-time interactive art within Unreal Engine 5. Art directors may find that configuring projects for art, and creating reusable functions are helpful for efficiently prototyping and visualizing artistic concepts. Knowledge of vector math and OSC integration can inspire innovative visual designs. The understanding of Unreal Engine's capabilities allows for informed decisions about the project's aesthetic direction.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5 | Real-Time Physics Interactive Art with OSC.
Provides a comprehensive overview of the mathematical concepts used in game development, including linear algebra, calculus, and trigonometry. It is particularly useful for understanding the vector math principles applied in Unreal Engine for procedural animation and physics simulations. This book serves as a valuable reference for both beginners and experienced developers looking to deepen their understanding of game math.

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