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Lionel VICIDOMINI

In this second volume, you will learn everything there is to know about modeling.

Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.

I’m Lionel I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training you will learn :

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In this second volume, you will learn everything there is to know about modeling.

Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.

I’m Lionel I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training you will learn :

  • How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow

  • All about splines, those vector shapes that are so useful when you want to create complex objects

  • The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling

  • The polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known tools

  • The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives

  • OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons

Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.

This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.

It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.

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What's inside

Learning objectives

  • All about modeling in cinema 4d
  • Selecting, moving, scaling, rotating polygons precisely
  • Using splines to create intricate design
  • Defining and creating complex objects with the deformers
  • Mastering the openvdb workflow to free yourself from the polygons
  • Learn to model many real life objects using all the knowledge you just acquired

Syllabus

Understand the core concept of 3D modeling. Master the point, edge and polygon selection. Move precisely the polygons.
Exercice files, final projects and customization files
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what should give you pause
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Focuses on polygon modeling, which is at the core of every 3D application and essential for bringing creative visions to life in various fields
Explores generators like the mirror, remesher, and Subdivision Surface, which are central to polygon modeling in Cinema 4D
Covers polygon commands such as extrude and bevel, as well as less common tools like stitch'n'sew, expanding the user's modeling toolkit
Includes workshops on modeling real-life objects like screws, spoons, and soccer balls, providing practical application of learned techniques
Recorded on R23, but is easily followed on versions down to R17, making it accessible to users with a range of software versions
While not required, the course suggests that learners take the first volume of the series, which may be helpful for those new to 3D modeling

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Reviews summary

Comprehensive cinema 4d modeling techniques

According to students, this course offers a comprehensive dive into Cinema 4D modeling techniques, covering everything from basic polygon manipulation to advanced topics like OpenVDB. Learners particularly praise the detailed explanations of core tools and how they can be applied. The practical workshops are frequently highlighted as a valuable component, helping to solidify understanding through real-world examples. While the content itself is often described as clear and easy to follow, some students note that being aware of software version differences, particularly for R25+, is helpful, although the instructor provides guidance on this. Overall, students report gaining a strong foundation in C4D modeling.
Awareness needed for C4D R25+ interface changes.
"Using R25+ required me to pay attention to the instructor's notes about interface differences, but it was manageable."
"It's good that the course addresses the newer R25+ interface changes, even though it's recorded on R23."
"Just be aware if you're on a very recent version, some menus look slightly different, but the tools work the same."
Instructor explains concepts step-by-step effectively.
"The instructor's explanations are very clear, making even complex topics easy to grasp."
"I liked the step-by-step approach; it made the learning process very smooth and manageable."
"The course is well-structured and the instructor is easy to understand."
Hands-on projects reinforce learning with real objects.
"The workshops at the end, like modeling the screw and coffee cup, were great for putting everything into practice."
"Working through the examples helped me see how the different tools combine to create complex models."
"I found the practical exercises invaluable for solidifying the techniques taught in the lectures."
Thorough explanations of key C4D modeling tools.
"I really appreciated the depth the instructor went into explaining each modeling tool; it helps understand the 'why' behind them."
"Learning all the polygon commands like extrude, bevel, and stitch'n'sew in detail was exactly what I needed."
"The sections on splines and generators were particularly helpful and very well explained."
"I feel much more confident using the various modeling tools after going through this course; the coverage was very complete."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Cinema 4D Complete : Vol. 2. All about Modeling! with these activities:
Review 3D Modeling Fundamentals
Reinforce your understanding of core 3D modeling concepts before diving into Cinema 4D's specific tools and workflows. This will help you grasp the underlying principles more effectively.
Browse courses on 3D Art
Show steps
  • Review basic 3D terminology and concepts.
  • Practice simple modeling exercises in any 3D software.
  • Watch introductory tutorials on polygon modeling.
Read 'The Cinema 4D Apprentice'
Use this book as a companion guide to reinforce the concepts taught in the course. The project-based approach will help you apply your knowledge in a practical way.
Show steps
  • Work through the book's modeling projects.
  • Experiment with different techniques and settings.
  • Compare your results with the book's examples.
Read 'Mastering 3D Modeling in Cinema 4D'
Supplement the course with a detailed book that covers Cinema 4D modeling comprehensively. This will provide a deeper understanding of the software's capabilities and workflows.
Show steps
  • Read the chapters relevant to the course syllabus.
  • Follow along with the book's examples in Cinema 4D.
  • Take notes on key concepts and techniques.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Polygon Modeling Exercises
Reinforce your understanding of polygon modeling techniques by completing a series of targeted exercises. This will improve your speed and accuracy in manipulating polygons.
Show steps
  • Model simple geometric shapes using polygon tools.
  • Recreate real-world objects using polygon modeling.
  • Experiment with different polygon commands and techniques.
Follow Advanced Modeling Tutorials
Expand your knowledge by following advanced tutorials on specific modeling techniques within Cinema 4D. This will expose you to more complex workflows and problem-solving strategies.
Show steps
  • Find tutorials on topics like character modeling or hard surface modeling.
  • Follow the tutorial step-by-step in Cinema 4D.
  • Adapt the techniques to your own projects.
Create a 3D Model Showcase
Showcase your modeling skills by creating a portfolio of 3D models. This will demonstrate your ability to apply the techniques learned in the course.
Show steps
  • Choose a theme or style for your models.
  • Create several high-quality 3D models.
  • Present your models in a visually appealing format.
Model a Complex Object
Solidify your understanding of Cinema 4D modeling by undertaking a challenging project. This will force you to apply your knowledge in a practical and creative way.
Show steps
  • Choose a complex object to model, such as a car or a building.
  • Break down the object into smaller, manageable parts.
  • Model each part using appropriate techniques.
  • Assemble the parts into the final model.

Career center

Learners who complete Cinema 4D Complete : Vol. 2. All about Modeling! will develop knowledge and skills that may be useful to these careers:
3D Modeler
A 3D Modeler is responsible for creating three-dimensional models of objects and environments. This modeling course helps build a strong foundation in the core principles of polygon modeling, which is essential for any 3D application. It is useful to 3D Modelers who wish to learn how to precisely manipulate polygons, use splines to create complex shapes, and leverage generators like the Subdivision Surface. The course's emphasis on mastering points, edges, and polygon selection, alongside practical workshops on modeling real-world objects, are directly applicable to the daily tasks of a 3D Modeler. Furthermore, exploring deformers and OpenVDB modeling opens up new avenues for creating intricate designs.
Game Artist
A Game Artist creates the visual assets for video games, including characters, environments, and props. This course gives Game Artists the ability to create high-quality 3D models for integration into game environments. The course emphasizes polygon modeling and the usage of splines, generators, and deformers, all critical tools for Game Artists who want to craft detailed and visually appealing game assets. The workshops on modeling real-world objects provides practical experience that translates directly to creating realistic in-game items. Furthermore, the skills in optimizing and remeshing models prepares Game Artists to create efficient assets that perform well in game engines.
Product Designer
A Product Designer conceptualizes and designs physical products, often using 3D modeling software to visualize their ideas. This course is particularly valuable for Product Designers who want to refine their skills in creating detailed and accurate 3D models of their designs. The course's in-depth coverage of polygon modeling, splines, and generators helps Product Designers create complex shapes and refine their models with precision. The course workshops on modeling real-world objects, such as a coffee cup or a screw, give hands-on experience that directly applies to product design workflows. By mastering these tools, Product Designers can effectively communicate their product concepts and create compelling visualizations for stakeholders.
Visual Effects Artist
A Visual Effects Artist creates realistic and imaginative visual effects for film, television, and other media. This course provides Visual Effects Artists with a skill set to design and model complex 3D objects and environments for visual effects sequences. The course's comprehensive coverage of polygon modeling, splines, generators, and deformers gives Visual Effects Artists the tools they need to create intricate and visually stunning effects. The focus on mastering points, edges, and polygon manipulation, alongside the exploration of OpenVDB modeling, allows Visual Effects Artists to create unique and realistic elements. By learning to model a variety of objects and understanding the nuances of 3D design, Visual Effects Artists can enhance their ability to create believable and captivating visual effects.
Architectural Visualizer
An Architectural Visualizer creates photorealistic renderings and animations of architectural designs. This course equips Architectural Visualizers with the skill set to produce detailed 3D models of buildings and environments that reflect the vision of architects and designers. The course's extensive coverage of polygon modeling, splines, and generators allows Architectural Visualizers to create accurate and visually appealing representations of architectural structures. The skills in using deformers and OpenVDB modeling may be useful to Architectural Visualizers, as it allows them to add realistic details and unique design elements to their visualizations. Furthermore, the focus on precise polygon manipulation and the workshops on modeling real-world objects help build a strong foundation for creating compelling architectural renderings.
3D Generalist
A 3D Generalist is a versatile artist who can handle various aspects of the 3D production pipeline, including modeling, texturing, lighting, and animation. This course may be useful as it is useful for prospective 3D Generalists as it provides a solid foundation in 3D modeling. Mastering polygon modeling techniques, splines, generators, and deformers, as taught in this Cinema 4D course, allows the 3D Generalist to create, modify and refine 3D assets easily. The practical workshops on modeling real-world objects give 3D Generalists the experience needed to tackle diverse modeling tasks. By developing expertise in 3D modeling, a 3D Generalist can become a more valuable asset in any 3D production environment.
Digital Sculptor
A Digital Sculptor creates detailed 3D models using sculpting software, often for use in animation, games, or visual effects. While this course focuses on polygon modeling, splines, generators, and deformers, it may be useful to prospective Digital Sculptors as it provides a strong foundation in essential 3D concepts. The manipulation of points, edges, and polygons may be useful in refining and optimizing sculptures created in other software. Furthermore, exploring OpenVDB modeling may add another dimension to their sculpting workflow. By understanding the underlying principles of 3D modeling, a Digital Sculptor can expand their creative possibilities and produce higher-quality work.
Motion Graphics Designer
A Motion Graphics Designer creates animated graphics and visual effects for various media. This course may be useful as it provides a grounding in 3D modeling, a valuable skill for creating engaging motion graphics. Specifically, the ability to work with splines and generators, as covered in the course, allows a Motion Graphics Designer to create unique and complex visual elements. The course's focus on manipulating polygons and using deformers may allow great customization and creative freedom. By learning to model objects and scenes, Motion Graphics Designers can enhance their animations with custom 3D elements, opening up new creative possibilities.
Industrial Designer
An Industrial Designer focuses on the design and development of manufactured products, balancing aesthetics, functionality, and user experience. This course may be helpful for Industrial Designers as it provides a solid foundation in 3D modeling, which is essential for visualizing and prototyping product designs. This course helps Industrial Designers who want to refine their skills in creating detailed and accurate 3D models of their designs. The detailed instruction in polygon modeling, splines, and generators helps Industrial Designers create complex shapes and refine their models with precision. The course workshops on modeling real-world objects, may be useful in getting hands-on experience that directly applies to industrial design workflows.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, developing tools and workflows to improve the art production pipeline. This course may be useful for Technical Artists as it deepens their understanding of 3D modeling techniques. A Technical Artist will be able to create custom tools and scripts to streamline modeling workflows if they have a mastery of polygon modeling, splines, generators, and deformers. This course's focus on precise polygon manipulation and the exploration of OpenVDB modeling can help a technical artist create innovative solutions for complex modeling tasks. By understanding the intricacies of 3D modeling, Technical Artists can better support artists and optimize the art creation process.
Exhibition Designer
An Exhibition Designer creates visually appealing and informative displays for museums, trade shows, and other events. This course may be useful to Exhibition Designers as it provides a strong foundation in 3D modeling, which is invaluable for visualizing and planning exhibition spaces. The course's focus on polygon modeling techniques, splines, and generators can help Exhibition Designers create detailed 3D models of exhibition layouts, displays, and interactive elements. The ability to manipulate polygons precisely and use deformers creatively may be useful to Exhibition Designers, as it allows them to craft unique and engaging exhibition experiences. Furthermore, the practical workshops on modeling real-world objects may be useful in creating realistic representations of exhibition components.
Interior designer
An Interior Designer plans and designs the interiors of residential, commercial, or industrial spaces to be functional, safe, and aesthetically pleasing. This course may be helpful for Interior Designers as it provides a foundation in 3D modeling, which is useful for visualizing and communicating design concepts. The course covers skills in polygon modeling, splines, and generators, which can help Interior Designers create detailed 3D models of interior spaces, furniture, and decorative elements. The ability to manipulate polygons precisely and use deformers creatively may be useful, as it allows them to explore different design options and create realistic visualizations for clients.
Animator
An Animator creates moving images using various techniques, including 3D animation. While this course focuses primarily on modeling, it helps animators who want to expand their skill set to include creating and modifying their own 3D assets. The course's insights into polygon modeling, splines, generators, and deformers can help animators create custom characters, props, and environments for their animations. The ability to manipulate polygons precisely and use deformers creatively may be useful. By understanding the nuances of 3D modeling, animators can enhance their ability to create unique and compelling animations.
Simulation Specialist
A Simulation Specialist uses computer modeling techniques to predict the behavior of complex systems. Although this course focuses on modeling, it may be useful to Simulation Specialists to work on their abilities to create accurate and detailed 3D models of the objects being simulated. The course teaches polygon modeling, splines, generators, and deformers, which can help Simulation Specialists create accurate and visually compelling simulations. The skills developed in polygon manipulation and OpenVDB modeling may be useful for accurately representing the geometry of simulated objects. By understanding the intricacies of 3D modeling, Simulation Specialists can improve the quality and reliability of their simulations.
CAD Technician
A CAD Technician uses Computer Aided Design software to create technical drawings and models for various industries. This course may be useful for CAD Technicians to expand their skill set beyond traditional technical drawing. The ability to create complex 3D models with splines and generators may be useful, as is refining them with polygon modeling techniques. The course may be useful to CAD technicians who want to create more visually appealing and informative representations of their designs.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Cinema 4D Complete : Vol. 2. All about Modeling!.
Provides a comprehensive guide to 3D modeling within Cinema 4D. It covers a wide range of techniques and tools, including polygon modeling, sculpting, and procedural modeling. It serves as an excellent reference for both beginners and experienced users looking to deepen their understanding of Cinema 4D's modeling capabilities. The book also includes practical examples and tutorials to help you apply the concepts learned.

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