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Rick Davidson, GameDev.tv Team, and Reece Geofroy

Learn the fundamentals of pixel art for video games quickly, without needing to take a huge course.

Using the highly popular LibreSprite / Aseprite, you'll create dozens of unique pixel art assets throughout this course, including in-game objects, user interface, icons, items and more.

By the end of the course you'll have created your own game scene complete with game world objects, simple characters, basic animations and HUD overlay.

Read more

Learn the fundamentals of pixel art for video games quickly, without needing to take a huge course.

Using the highly popular LibreSprite / Aseprite, you'll create dozens of unique pixel art assets throughout this course, including in-game objects, user interface, icons, items and more.

By the end of the course you'll have created your own game scene complete with game world objects, simple characters, basic animations and HUD overlay.

The course will carefully teach you the fundamentals of being a pixel artist such as creating shading, highlights, shadows, lines, dithering and more of the day-to-day techniques used by Pixel artists. Your instructor, Reece, will provide you with many tips and tricks to improve quickly and be efficient with your asset creation process.

What you'll learn in this course:

  • Create a complete game scene including world objects (furniture, etc), simple characters, HUD overlay, icons and more.

  • Learn the fundamentals skills and techniques such as shading, shadows, highlights, lines, dithering, perspective and colour theory.

  • Practice in a safe and friendly way to start to develop your own pixel art style.

  • Learn how to export your creations so that you can sell them or use them in your own games.

  • Complete dozens of challenges to come up with your own interesting creations.

This course is perfect for beginners who are new to pixel art, anyone wanting to improve their 2D game art skills and folks who value their time and want quick wins.

The course uses LibreSprite which is nearly identical to Aseprite. LibreSprite is coming soon to Mac but currently only available on PC. You can still absolutely follow the course if you're using a Mac and we give you some good alternatives to do so (for example using the free or paid versions of Aseprite). 

All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Enroll now

What's inside

Learning objectives

  • Create unique, high quality, game-ready pixel art assets quickly!
  • Master the pixel art fundamentals of shading, color, lines, dithering, shadows and more.
  • Create a game scene with game assets that can easily be exported for use in a game engine.
  • Learn how to quickly and easily create animations using multiple frames and the onion skin tool.
  • Easily create user interface and hud assets that can be used immediately in video games.
  • Learn how to use outlines to create different types of assets - ui elements, in-game pickups, in-game objects.
  • Quickly become competent using the very popular libresprite / asesprite software.
  • Be part of an amazing and supportive community of people similar to you.

Syllabus

Introduction & Setup

In this video (objectives)…

  1. Reece and Rick welcome you to the course and share what we'll be covering in section 1.

Read more

In this video (objectives)…

  1. You can use any pixel art software you'd like in this course. We'll be using LibreSprite which is very similar to Asprite, but open source and free.

In this video (objectives)…

  1. We take a tour of the basic tools in LibreSprite and create our first 4-frame animation, exporting it as a gif.

In this video (objectives)…

  1. Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.

In this video (objectives)…

  1. Reece introduces this segment of the course; Fundamental Techniques of Pixel Art.

In this video (objectives)…

  1. In this lecture we will discuss what exactly is a pixel and therefore what is pixel art and replicate our favourite pixel art character.

In this video (objectives)…

  1. There are some simple rules we can follow to make nice looking straight lines such as avoiding double pixels. When making rounded shapes with curved lines we need to approximate how real world curves look with much less information.

In this video (objectives)…

  1. In this lecture we start the process of understanding how to create depth in objects by using highlight and shadow variations of our main color.

In this video (objectives)…

  1. Start creating images with our final main lighting technique to bring light to our drawings and give depth to our art.

In this video (objectives)…

  1. In this lecture we learn techniques to create dithering patterns for blending 2 colors and for creating a transition effect in your shading.

In this video (objectives)…

  1. Learn how to make shadows to complete our fundamentals of lighting and shading techniques.

In this video (objectives)…

  1. Understand the importance of outlines and how they can be used in different ways to create unique art styles for your games.

In this video (objectives)…

  1. In this lecture we go over the foundation of how colors can be created, how we can create different moods and aesthetics through color theory, and see what good and bad color combinations look like.

In this video (objectives)…

  1. Learn how to manipulate your drawings in a 2D space for faking 3D and creating rotation in your animations.

In this video (objectives)…

  1. Learn about the 4 main camera angles used in pixel art for multiple perspectives on objects.

In this video (objectives)…

  1. Reece wraps up pixel art fundamental techniques we developed over the course segment.

In this video (objectives)…

  1. Reece introduces the next portion of the course, where we will learn how to create items and equipment for games.

In this video (objectives)…

  1. Learn how to start forming basic 8x8 sprites for a simplistic, introductory style of drawing items.

In this video (objectives)…

  1. Learn how to start designing more details materials and resources. This episode: Rocks and Ores.

In this video (objectives)…

  1. Learn how to start designing more details materials and resources. This episode: Twigs and Logs.

In this video (objectives)…

  1. Learn how to start designing more details materials and resources. This episode: Swords and Axes.

In this video (objectives)…

  1. Learn how to start designing more details materials and resources. This episode: Armor.

In this video (objectives)…

  1. Reece wraps up the designing items section of the course, discussing using references to test your newly learnt skills for more practice and diverse items.

In this video (objectives)…

  1. Start designing icons for video game menus and interactable pop ups.

In this video (objectives)…

  1. Learn how using limitations and size restrictions can allow you to create pixelated fonts.

In this video (objectives)…

  1. Create different shaped buttons with symbols to represent information in your game's menus.

In this video (objectives)…

  1. Learn how to create health bar HUD elements, using layers for adjustable sprites.

In this video (objectives)…

  1. Put your skills to the test from this section and create your own concept design for a game user interface.

In this video (objectives)…

  1. Reece wraps up the UI & HUDs section of the course, where we have create different kinds of assets to use for user interfaces.

In this video (objectives)…

  1. Reece introduces the final section of our beginner-friendly pixel art course. In this section we cover game assets more in-depth and end off with a final artwork project.

In this video (objectives)…

  1. Let's learn how to export your pixel art properly for game assets.

In this video (objectives)…

  1. Quickly create cosmetic changes to your sprites to make asset creation easier.

In this video (objectives)…

  1. Reece presents the final test of our course of creating a fully finished room scene. In this lecture we create the main structure of our room.

In this video (objectives)…

  1. Let's start adding characters to our room scene

In this video (objectives)…

  1. Create furniture to be used for your room scene

In this video (objectives)…

  1. Add decorations to fill out your room scene

In this video (objectives)…

  1. Let's finish our artwork by adding a day and night version of our room scene

In this video (objectives)…

  1. Reece concludes the entirety of our pixel art course. Congratulations on completing this course, best of luck creating!

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Provides a comprehensive introduction to pixel art, covering fundamental techniques like shading, highlights, and dithering, which are essential for creating visually appealing game assets
Uses LibreSprite/Aseprite, which are popular software choices in the game development community, making it easier for learners to integrate their new skills into existing workflows
Teaches how to create various game assets, including in-game objects, UI elements, and characters, providing a practical foundation for building complete game scenes
Explores color theory and its application in pixel art, enabling learners to create different moods and aesthetics in their game visuals
Requires LibreSprite, which is only available on PC, but suggests alternatives for Mac users, which may require additional research and setup
Focuses on creating assets for 2D games, which may not be directly applicable to other areas of game development, such as 3D modeling or programming

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Reviews summary

Pixel art fundamentals for games

According to learners, this course offers an excellent introduction to pixel art fundamentals, especially for those interested in creating 2D game assets. Students find the instructor's explanations clear and easy to follow. The course provides practical, hands-on projects like creating items, UI elements, and a game scene, which helps reinforce core techniques such as shading, lines, and color theory. It is widely regarded as great for beginners looking to quickly learn the basics and become comfortable with software like LibreSprite/Aseprite. While it provides a solid foundation, some learners note it is an introduction and does not cover advanced topics in great depth.
Primarily uses LibreSprite/Aseprite.
"The course does a great job of teaching the basics of LibreSprite/Aseprite."
"Became comfortable with the software surprisingly quickly."
"While focused on specific software, the principles apply broadly."
Provides a solid start but lacks deep advanced topics.
"Excellent introduction, but don't expect extensive coverage of advanced animation or optimization."
"A great first step, but I'll need other resources for more complex techniques."
"Perfect for getting started, but leaves you wanting more advanced content."
Accessible content for newcomers to pixel art.
"As someone completely new to pixel art, this course was the perfect starting point."
"Very beginner-friendly pace and explanations."
"Highly recommended for anyone just starting out in pixel art for games."
Instructor is engaging and easy to follow.
"The instructor's teaching style was very clear and engaging."
"Lectures were well-explained and easy to understand, even for complex ideas."
"I really appreciated how the instructor broke down the techniques step-by-step."
Hands-on exercises reinforce learning.
"Loved the projects! Creating actual game assets made the learning feel very practical."
"The exercises for items, UI, and the room scene were excellent for practice."
"I now feel confident creating my own assets after completing the projects."
Effectively teaches core pixel art techniques.
"This course covered all the fundamental techniques like shading, lines, and color theory really well."
"I finally understood dithering after this course!"
"Learned the essential skills needed to start creating pixel art."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Pixel Art Fundamentals: Introduction to 2D Game Pixel Art with these activities:
Practice Line Art Fundamentals
Reinforce your understanding of line art, a fundamental skill for pixel art, before starting the course.
Browse courses on Line Art
Show steps
  • Practice drawing straight lines and curves.
  • Experiment with different line weights.
  • Try replicating existing pixel art lines.
Read 'Understanding Color: An Introduction for Designers'
Improve your understanding of color theory to make better color choices in your pixel art.
Show steps
  • Read the book cover to cover.
  • Take notes on key concepts.
  • Apply the concepts to your pixel art.
Dithering Exercises
Master dithering techniques through repetitive exercises to create smooth gradients and transitions in your pixel art.
Show steps
  • Create a color palette with limited colors.
  • Practice dithering between adjacent colors.
  • Experiment with different dithering patterns.
  • Apply dithering to a simple shape.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Pixel Art Color Palette
Develop a unique color palette to use in your pixel art projects, reinforcing your understanding of color theory.
Show steps
  • Choose a theme or mood for your palette.
  • Select a base color.
  • Add complementary and analogous colors.
  • Test the palette on a simple pixel art image.
Pixel Art Game Mockup
Create a mockup of a game using pixel art to apply the skills learned in the course and develop a portfolio piece.
Show steps
  • Choose a game genre and theme.
  • Design the main character and environment.
  • Create a few key game assets.
  • Assemble the assets into a mockup screenshot.
Animate a Simple Character
Practice animation techniques by creating a simple character animation, such as walking or jumping.
Show steps
  • Design a simple character.
  • Break down the animation into key frames.
  • Create the individual frames in pixel art.
  • Assemble the frames into an animation.
Read 'Pixel Logic: A Guide to Pixel Art'
Deepen your understanding of pixel art techniques and styles with a comprehensive guide.
Show steps
  • Read the book cover to cover.
  • Try out the techniques described.
  • Compare your results with the book's examples.

Career center

Learners who complete Pixel Art Fundamentals: Introduction to 2D Game Pixel Art will develop knowledge and skills that may be useful to these careers:
Pixel Artist
As a pixel artist, you'll specialize in creating art using a limited number of pixels, often for video games or other digital media. This course is perfectly aligned with this career, as it teaches the fundamentals of pixel art, including shading, highlights, shadows, lines, and dithering. The course emphasizes creating game assets, such as in-game objects, user interfaces, icons, and animations, which are all core responsibilities of a pixel artist. Moreover, you'll learn to use industry-standard software like LibreSprite and Aseprite, making you job-ready upon completion.
Sprite Artist
A sprite artist specializes in creating sprite graphics, which are 2D images used in video games and other applications. This course is directly relevant to this role. The course teaches you to make sprites for in-game objects, characters, user interface elements and more. This course will help you master the pixel art techniques of shading, highlighting, and outlining, all of which are crucial for creating high-quality sprites. By learning to use software like LibreSprite and Aseprite, you will be able to develop professional skills and create game-ready assets.
Game Artist
A game artist creates the visual elements of video games. This includes characters, environments, and user interfaces. The skills taught in this course, such as creating in-game objects, user interfaces, icons, and items, are directly applicable to the tasks a game artist performs. You'll be able to practice shading, highlights, shadows, and lines, all essential techniques for creating compelling game art. This course specifically focuses on pixel art, a popular style for indie games and retro-inspired titles, and can help you develop a strong portfolio of pixel art assets to showcase to potential employers.
Game Asset Designer
A game asset designer specializes in creating the various components that make up a video game's world, characters, and interface. This course is directly applicable to this role. You will learn how to create items, user interface elements, and even entire game scenes. The course's emphasis on pixel art techniques is crucial for creating visually appealing and cohesive assets. The ability to use tools like LibreSprite or Aseprite will make you job-ready with a portfolio of high-quality game assets.
Indie Game Developer
An indie game developer works on smaller, independent video game projects, often handling multiple roles within the development process. This course can be immensely valuable, particularly if you need to create your own game art. Through this course, you'll learn how to create a complete game scene with various assets. The course covers essential pixel art techniques, such as shading, color theory, and animation, giving you the skills to develop a unique visual style for your game. The ability to create your own UI and HUD elements, as taught in the course, further enhances your capabilities as an indie game developer.
User Interface Artist
A user interface artist designs the visual elements of software interfaces, including buttons, menus, and icons. This course can be particularly beneficial, with its specific focus on creating user interfaces and HUD assets for video games. You'll learn how to design icons, buttons, and health bars, all essential components of a game's UI. Furthermore, the course covers how to use outlines to create visually appealing UI elements. The course will help you to quickly learn the fundamentals and start creating usable assets.
Digital Artist
A digital artist creates art using digital tools and software. This course is useful for digital artists interested in exploring pixel art as a style. The course will enable you to create game-ready assets and develop proficiency in software like LibreSprite and Aseprite. The principles of shading, color theory, and animation taught in the course are also valuable skills for any digital artist. You will become well-versed in creating unique pixel art.
Mobile Game Developer
A mobile game developer creates games specifically for mobile devices, such as smartphones and tablets. This course may be most helpful for those focusing on 2D mobile games, as the pixel art style is often well-suited for the lower processing power of mobile devices. The course's focus on efficient asset creation also aligns well with the need to optimize game performance for mobile platforms. Mobile game developers may use the skills taught in the course to quickly prototype game ideas and create visually appealing games.
Animator
An animator creates moving images, often for films, television shows, or video games. This course may be helpful for aspiring animators, providing an introduction to animation techniques within the specific style of pixel art. You will learn how to create basic animations using multiple frames and the onion skin tool. These fundamental skills can then be built upon to create more complex animations. The course's focus on game assets also makes it relevant for animators working in the video game industry.
Game Designer
A game designer is responsible for creating the concept, rules, and overall design of a video game. While game designers don't always create the art assets themselves, having a strong understanding of art principles and asset creation is advantageous. This course may be useful because it provides a foundation in pixel art, allowing you to prototype ideas and communicate your vision more effectively to artists. The course can help you design user interfaces and game scenes.
Concept Artist
A concept artist creates visual representations of ideas for video games, films, and other media. This course introduces fundamental techniques of pixel art. A concept artist may find it helpful to produce quick mockups and prototypes in a pixelated style. This course may be useful because it teaches color theory, and perspective.
Texture Artist
A texture artist creates the surface details of 3D models used in video games, films, and other visual media. While this course focuses on 2D pixel art, the fundamental art principles it teaches, such as shading, highlights, and color theory, are transferable to texture art. These principles help create realistic and visually appealing textures. This course may be useful to learn how to create depth and detail in your textures, ultimately enhancing the realism of 3D models.
Technical Artist
A technical artist bridges the gap between artists and programmers, ensuring that art assets are properly integrated into a game engine and function as intended. While this course focuses on creating the art assets themselves, understanding the creation process and the limitations of pixel art can be valuable for a technical artist. The course may be useful to understand how assets are created and optimized, allowing you to better troubleshoot issues and streamline the art pipeline.
Web Designer
A web designer creates the visual layout and design of websites. While this course focuses on pixel art for games, the fundamental design principles it teaches can be applied to web design as well. Color theory and visual hierarchy are concepts that are useful in creating visually appealing and user-friendly websites. This course may be helpful in learning how to create icons and other graphical elements for websites in a retro or pixelated style.
Graphic Designer
A graphic designer creates visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. Although the focus of this course is in the realm of game design, the underlying principles of design are useful to the graphic designer. You may find the course may be useful in the areas of color theory, lines, shading, shadows, and highlights. A graphic designer can also find the course useful in creating icons.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Pixel Art Fundamentals: Introduction to 2D Game Pixel Art.
Comprehensive guide to pixel art techniques, covering everything from basic principles to advanced animation. It provides detailed explanations and examples of various styles and approaches. This book is commonly used as a textbook at academic institutions. It is valuable as additional reading to expand and provide additional depth to the course.
Provides a solid foundation in color theory, which is essential for creating visually appealing pixel art. It covers color relationships, color psychology, and how to use color effectively in design. Understanding these concepts will greatly enhance your ability to choose and combine colors in your pixel art creations. This book useful reference tool for any digital artist.

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