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Simple inventory system with multiplayer.

Make a simple inventory system from start to finish in Unreal Engine 5 multiplayer. The inventory made in this course is a multiplayer RPG inventory system similar to Zelda, Maplestory, and Minecraft. We will do that without writing a single line of code thanks to Unreal Engine Blueprint.

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Simple inventory system with multiplayer.

Make a simple inventory system from start to finish in Unreal Engine 5 multiplayer. The inventory made in this course is a multiplayer RPG inventory system similar to Zelda, Maplestory, and Minecraft. We will do that without writing a single line of code thanks to Unreal Engine Blueprint.

This Unreal Engine course requires no previous game development experience. I will guide you through the process step-by-step. Creating an inventory system is crucial in almost every game. It is crucial to know how to set up an easy inventory system as an Unreal Engine developer, as it is a common feature in almost every game.

Whether you are a beginner or an experienced Unreal Engine developer, this course is for everyone who wants to learn how to make a simple inventory system in Unreal Engine 5.

Get started on your simple inventory system today, and let's not waste any time.

What makes me qualified to teach you?

I am an experienced game developer with nine years of experience. To summarize my work without boring you:

  • I have released a Steam game I directed from start to finish with a team of 8.

  • I have created 11 game development courses with 40,000+ students and an average rating of 4.8+ out of 5 stars.

  • I am currently solo-developing Farmtale 2 from start to finish.

  • I also work as a freelancer on various game projects, specializing in programming, lighting, game optimization, and more.

I am deeply passionate about game development and have made it my full-time job. I would love to teach you everything about Unreal Engine 5 with good game development practices and keep you updated with the latest information.

If you want to learn how to publish a game on Steam, check out the course I have released on the topic.

Make games without coding.

Unreal Engine Blueprint is the powerful Unreal Engine scripting language used in Unreal Engine 5. It allows you to make games without coding. This means that even if you are a beginner, artist, or designer without programming experience, you can easily create your own online game.

Unreal Engine Blueprint is just as powerful as any programming language. If you become proficient in Unreal Engine Blueprint, you won't need to learn any other language to develop your game.

This course doesn't require any programming or Unreal Engine experience. We will start with the basics of Unreal Engine Blueprint and gradually move on to developing more complex game mechanics. Doing so will teach you how to develop games from start to finish.

You can start this Unreal Engine course as a beginner and learn step-by-step how to create a simple inventory system from scratch.

Unreal Engine 5 multiplayer.

Getting into online game development in Unreal Engine 5 is very easy. It is similar to the single-player Unreal Engine Blueprint but with an extra step added. When you learn how to make an inventory system, you'll also learn about Unreal Engine 5 multiplayer. Prior experience is optional, as I will guide you through the basics and advanced concepts of Unreal Engine networking.

Make inventory in games like a pro.

In this course, you'll learn everything about making an inventory system in Unreal Engine 5. The inventory is done in multiplayer. It's easy to make mistakes while making a game inventory, which you can see in many indie games. The inventory is either lagging or contains bugs.

Even though it's a simple inventory system, you will learn complex inventory mechanics during the course. We will make the inventory with optimized code and free from bugs.

You will learn the best programming practices when making the RPG inventory and interaction system. Making the simple inventory system will make you skilled enough to create any RPG-style inventory for your future game projects.

What you will go through in this course.

While learning how to set up an inventory system, you will go through many inventory mechanics you will need for your game projects:

  • Create the inventory UI, including the inventory slots and categories.

  • Learn to design and program inventory in games using Unreal Engine 5 multiplayer.

  • Learn how to move items around correctly in your inventory.

  • Learn how to create stackable items with options to adjust the stack amount.

  • Create different item types such as consumables, food, weapons, and more.

  • Create inventory categories to sort the items correctly.

  • Learn how to loot and drop items from your inventory.

  • Learn to control all inventory and item values, such as item loot amount, item stack size, item inventory icon, and more.

The simple inventory system will teach you everything you need to know about creating an inventory system in Unreal Engine 5.

Take this course and get certified.

Completing the simple inventory system course earns you an Unreal Engine certification. You can use it to strengthen your portfolio as an independent game developer or use it when applying for game development jobs. The Unreal Engine certification can be downloaded and saved locally and is valid indefinitely.

How do you continue when completing the course?

The simple inventory system provides the skills and knowledge to advance toward challenging topics. You can use this RPG style inventory when you create your own online game. For instance, you can use the easy inventory system in the course on learning how to make a Platformer game. You can also use the simple inventory system in the course on how to make a FPS game. If you wish to try out single-player Unreal Engine game development, you can look at how to make a clicker game.

Whatever you decide, it's important to take more game development courses to further develop your Unreal Engine Blueprint skills. Getting better at game development is all about repetition.

Join our supportive community.

Unreal Engine game development can be a frustrating experience at times. For example, you might need to look for an unchecked box somewhere, leaving you feeling lost for hours. Alternatively, you might require moral support and ideas from fellow game developers like yourself. That's why we offer live support 24/7 in the Q/A section or in our community Discord server. You can also join us to chat casually about game development in general or share your work with others. We are always here to help you whenever you need it.

Let's start with the simple inventory system without any delay. I am looking forward to seeing you in the first lesson. So, let's begin, and cheers to an exciting learning journey.

Enroll now

What's inside

Learning objectives

  • Learn how to design and program an rpg inventory system for multiplayer games.
  • You'll learn how to easily create inventory categories to sort the items in your inventory.
  • Learn how to create items you can loot and drop from the inventory.
  • You'll learn how to move items around in your inventory.

Syllabus

What the Project Already Contains
Designing the UI
Introduction
Downloading the Project
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches Unreal Engine Blueprint, which allows users to create games without coding, making it accessible for artists and designers without programming experience
Covers Unreal Engine 5 multiplayer, which allows learners to develop online games with an extra step added to single-player development
Develops skills in creating stackable items with options to adjust the stack amount, which is a common feature in many RPG-style games
Requires no previous game development experience, which makes it suitable for individuals who are new to Unreal Engine and game development in general
Uses Unreal Engine 5, which is a relatively recent version, but learners should be aware that newer versions of the engine may be available in the future
Includes a certification upon completion, which can be used to strengthen a portfolio or when applying for game development jobs

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Reviews summary

Ue5 blueprint multiplayer inventory system

According to learners, this course provides a solid foundation for creating a simple inventory system in Unreal Engine 5 using Blueprint, covering multiplayer implementation. Students found the step-by-step guidance and clear explanations made the process easy to follow. The resulting system is functional and a great starting point for projects. However, some noted that navigating and debugging multiplayer challenges can be difficult, potentially requiring additional effort if completely new to UE5. The course appears up-to-date (2024) and covers essential mechanics like item stacking and UI design.
Graphs functional but can get complex
"The Blueprint graphs become quite large; keeping them organized takes effort."
"Could use more tips on optimizing and structuring larger Blueprint logic."
"While it works, some nodes felt a bit scattered in the final blueprint."
Uses UE5 (2024), seems actively maintained
"Glad the course is updated for UE5 2024, everything matches the current editor."
"Seems the instructor keeps the course relevant with recent UE5 versions."
"Everything works as shown using the latest version of Unreal Engine 5."
Well-paced lessons, easy to follow
"Instructor breaks down complex topics into easy-to-understand steps."
"The pace was perfect, never felt rushed and everything was explained clearly."
"Very easy to follow along with the instructor's process in Blueprint."
Delivers a working multiplayer inventory project
"The inventory system built in this course is solid and works great in multiplayer."
"Finished the course and now I have a fully functional inventory for my game."
"It's a great starting point for any RPG project, very robust."
Best for those with prior UE5/Blueprint exposure
"As a complete beginner, I found certain parts confusing and had to seek outside help."
"Recommend having some basic UE5 knowledge before starting this course."
"The course is much easier if you're already familiar with Blueprint basics."
Replication covered, debugging can be hard
"While multiplayer is included, debugging replication issues proved challenging for me."
"The multiplayer setup is basic, expect to do more work to handle edge cases."
"I struggled a bit with getting everything to sync perfectly across clients."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Simple Inventory System - Unreal Engine 5 Multiplayer (2024) with these activities:
Review Unreal Engine Blueprint Basics
Reviewing the fundamentals of Unreal Engine Blueprints will help you grasp the inventory system logic more easily.
Browse courses on Blueprints
Show steps
  • Watch introductory videos on Unreal Engine Blueprints.
  • Practice creating simple interactions using Blueprints.
  • Familiarize yourself with common Blueprint nodes and variables.
Read 'Unreal Engine 5 Blueprints'
Reading this book will provide a deeper understanding of Unreal Engine Blueprints, which is essential for creating the inventory system.
Show steps
  • Read the chapters related to UI design and Blueprint communication.
  • Experiment with the examples provided in the book.
  • Take notes on key concepts and techniques.
Create a Simple Item Pickup System
Building a basic item pickup system will reinforce your understanding of Blueprint communication and data handling, crucial for the inventory system.
Show steps
  • Create a simple item Blueprint with a mesh and a collision box.
  • Implement a Blueprint interface for item interaction.
  • Write the Blueprint logic to pick up the item and store it in a variable.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Inventory System Learning Journey
Documenting your progress will help solidify your understanding and allow you to reflect on your learning process.
Show steps
  • Create a blog or journal to record your learning experiences.
  • Write about the challenges you faced and how you overcame them.
  • Share your insights and discoveries with others.
Collaborate with Peers on Inventory System Challenges
Collaborating with peers will expose you to different perspectives and problem-solving approaches.
Show steps
  • Join a study group or online forum for Unreal Engine developers.
  • Share your code and ask for feedback.
  • Help others with their inventory system challenges.
Contribute to an Open-Source Inventory System Project
Contributing to an open-source project will provide valuable experience in working with a larger codebase and collaborating with other developers.
Show steps
  • Find an open-source inventory system project on GitHub or GitLab.
  • Read the project's documentation and contribution guidelines.
  • Identify a bug or feature that you can contribute to.
  • Submit a pull request with your changes.
Study 'Mastering Unreal Engine 5'
Studying this book will help you optimize your inventory system and improve its performance in a multiplayer environment.
Show steps
  • Read the chapters related to networking and optimization.
  • Experiment with the techniques described in the book.
  • Apply the techniques to your inventory system project.

Career center

Learners who complete Simple Inventory System - Unreal Engine 5 Multiplayer (2024) will develop knowledge and skills that may be useful to these careers:
Unreal Engine Developer
Unreal Engine developers are responsible for implementing game features and systems within the Unreal Engine. This course is directly aligned with the skills needed for this role. The course provides hands-on experience on developing inventory systems, a common feature in many games, using Unreal Engine 5. Given how crucial inventory systems are in games, Unreal Engine developers will find this course very helpful. You'll learn to create the UI including inventory slots and categories, move items around correctly, create stackable items, create different item types, loot and drop items, and control inventory and item values. The focus on Unreal Engine Blueprints ensures that developers can quickly prototype and implement inventory features. The course also covers multiplayer aspects, which is very important for online game development.
Indie Game Developer
Many indie game developers work solo or in small teams, often handling multiple aspects of game development, which often includes inventory systems. This course is tailored to benefit indie game developers. The course offers a comprehensive, code-free approach to building a multiplayer inventory system in Unreal Engine 5. The course walks you through creating inventory UI including item slots and categories, moving items around correctly, creating stackable items, creating different item types, how to loot and drop items, and control inventory and item values. This can be invaluable for indie developers who need to quickly and efficiently implement essential game features without getting bogged down in complex coding. The course's multiplayer focus is a bonus, as it allows indie developers to create engaging online experiences.
Game Designer
A game designer conceptualizes and designs the various elements of a game, including its mechanics, rules, and user interface, and the creation of inventory systems is a common and critical task. This course helps build a foundation by teaching you how to create a simple multiplayer inventory system in Unreal Engine 5, even without prior coding experience. You will learn to construct the user interface of an inventory, how to move the items around correctly, create stackable items, create different item types, create inventory categories, and loot and drop items. These are all fundamental skills a game designer should possess. The course's emphasis on Unreal Engine Blueprints makes it especially useful, allowing you to prototype and implement inventory systems without needing extensive programming knowledge.
Gameplay Programmer
Gameplay programmers are responsible for implementing the core mechanics and systems of a game, and inventory management is a fundamental aspect of gameplay, especially in RPGs and adventure games. This course can be directly relevant to a gameplay programmer. The course focuses on making a simple inventory system from start to finish in Unreal Engine 5 multiplayer. Using Unreal Engine Blueprints, the course will help you develop inventory mechanics and user interface components and develop skills to implement and optimize inventory systems in their projects. The focus on multiplayer functionality is a great bonus, enabling someone to create networked gameplay elements within the inventory system.
Game Programmer
Game programmers are the backbone of game development, responsible for writing the code that brings the game to life, and this includes implementing inventory systems, which are a standard feature in many genres. This course is valuable for game programmers. In this course, you will learn how to create a simple multiplayer inventory system in Unreal Engine 5, without writing a single line of code. You will learn how to create the inventory UI, move items correctly, create item types, loot items, and control item values. The course's emphasis on Unreal Engine Blueprints allows game programmers to quickly prototype and iterate on inventory systems. The multiplayer aspects of the course are also relevant, as they teach programmers how to handle networked inventory interactions.
UI/UX Designer
User interface and user experience designers focus on creating intuitive and engaging interfaces for games and applications. The principles of inventory design, such as clear organization, easy item management, and visual feedback, are directly applicable to UI/UX design. This course helps build a foundation for a UI/UX Designer. The course focuses on making a simple inventory system, and you will create the inventory UI including the slots and categories. By understanding how items are displayed, organized, and manipulated within an inventory, a UI or UX designer can apply these principles to other interface elements, creating a better user experience. The course may especially useful for the interaction design aspects of UI/UX.
Technical Artist
Technical artists bridge the gap between art and programming, and the ability to create user interfaces and implement game mechanics without coding using Unreal Engine Blueprints is a significant advantage. This course may be useful to technical artists. The course teaches you how to implement a simple multiplayer inventory system from start to finish in Unreal Engine 5. As an RPG inventory system similar to Zelda, Maplestory, and Minecraft, you will learn how to create the inventory user interface, move items correctly, create stackable items, create different item types and loot and drop items. A technical artist will find the course helpful, especially in prototyping visual and interactive elements within the Unreal Engine.
Level Designer
Level designers create and populate game environments, and often need to integrate interactive elements such as lootable items and inventory systems into their levels. This course may be useful for level designers. In this course, you'll learn how to create a simple multiplayer inventory system in Unreal Engine 5, without coding. This includes creating items that can be looted and dropped, designing the inventory UI, and implementing the logic for picking up and storing items. The multiplayer aspects of the course are also relevant, as level designers may need to create networked interactions within their levels. By learning how to make a simple inventory system, a level designer can populate environments with interactive elements.
VR/AR Developer
Virtual reality and augmented reality developers create immersive experiences, and inventory management can be an important element in many VR/AR applications, especially games and simulations. This course is beneficial for VR/AR developers. In this course, you will learn how to create a simple multiplayer inventory system in Unreal Engine 5. The principles of inventory design, such as intuitive item selection and manipulation, are directly applicable to VR/AR interfaces. The course may be useful for creating interactive and engaging VR/AR experiences.
Serious Game Developer
Serious game developers create games for purposes beyond entertainment, such as education, training, and healthcare. Inventory systems can be used in serious games to track progress, manage resources, and simulate real-world scenarios. This course may be useful for developers of serious games. In this course, learners will create a simple multiplayer inventory system in Unreal Engine 5, to create the UI, move items correctly, create stackable items, create item types, and control inventory and item values. The focus on Unreal Engine Blueprints makes it easy to integrate inventory systems into serious games without extensive coding.
Simulation Developer
Simulation developers create virtual environments for training, research, and entertainment purposes, and inventory systems can be relevant in simulations that involve resource management or object interaction. This course may be useful for simulation developers. The course teaches how to create a simple multiplayer inventory system in Unreal Engine 5, without writing code. The simulation developer will learn how to create the UI, move items correctly, create stackable items, create item types, and control inventory and item values. The course may be especially helpful for simulations that require realistic object handling and storage.
Mobile Game Developer
Mobile game developers create games for smartphones and tablets, where simplified and intuitive interfaces are essential. Inventory systems in mobile games often need to be streamlined for touch controls and smaller screens. This course may be useful for mobile game developers. The course focuses on making a simple inventory system, and the developers will create the inventory UI and move items correctly. This can be especially valuable for mobile games, where efficient inventory management is crucial for a good player experience. The course may be useful for creating engaging and user-friendly mobile games.
Educational Content Creator
Educational content creators design and develop learning materials, and a knowledge of game development can enhance interactive learning experiences. This course may be useful for educational content creators. You'll learn how to create a simple multiplayer inventory system and create inventory categories. This can be used to design interactive lessons. While this is not a direct fit, the course could allow for the development of an educational game.
Software Engineer
Software engineers design and develop software applications, and while this course focuses on game development, the underlying principles of data management and user interface design can be broadly applicable. This course may be useful to software engineers. The course teaches you how to create a simple multiplayer inventory system in Unreal Engine 5. A software engineer will learn to develop the UI, move items correctly, create item types, and control item values. The course may be useful for software engineers interested in learning about game development or applying game development concepts to other software applications.
Data Scientist
Data scientists analyze large datasets to extract insights and trends, and while this course focuses on game development, the principles of data management and organization can be relevant. This course may be useful for data scientists. You will learn how to create a simple multiplayer inventory system in Unreal Engine 5, and you will create inventory categories. This can be used to develop an understanding of data structures and organization. The course might be useful for data scientists interested in exploring the intersection of data science and game development or applying data analysis techniques to game data.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Simple Inventory System - Unreal Engine 5 Multiplayer (2024):

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Simple Inventory System - Unreal Engine 5 Multiplayer (2024).
Delves into advanced topics in Unreal Engine 5, including optimization techniques and multiplayer networking. It provides a deeper understanding of the engine's capabilities and how to create high-performance games. This book is valuable as additional reading for those who want to push the boundaries of their Unreal Engine skills. It is especially useful for understanding the multiplayer aspects of the inventory system.
Provides a comprehensive guide to using Blueprints in Unreal Engine 5. It covers a wide range of topics, from basic concepts to advanced techniques. It useful reference for understanding the underlying principles of visual scripting and how to implement complex game mechanics. This book is best used as additional reading to supplement the course.

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