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Yu-kai Chou

Welcome to a transformative journey into the world of Gamification and Behavioral Design, led by the acclaimed expert Yu-kai Chou. Recognized globally for his pioneering work and contributions at elite institutions like Stanford, Harvard, Yale, and collaborations with industry giants including Tesla, Google

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Welcome to a transformative journey into the world of Gamification and Behavioral Design, led by the acclaimed expert Yu-kai Chou. Recognized globally for his pioneering work and contributions at elite institutions like Stanford, Harvard, Yale, and collaborations with industry giants including Tesla, Google

This intensive 3.5-hour course is designed to not just teach you about Gamification but to empower you with actionable skills and deep insights into human behavior. Through engaging video lectures, practical exercises, and real-world examples, you will gain a profound understanding of how the human brain works and how it can be influenced.

Course Highlights:

  1. Comprehensive Learning: Covering 70% of the content from Yu-kai Chou's best-selling book, this course offers in-depth knowledge of Gamification principles and their practical applications.

  2. Mastering Behavioral Design: Learn how to effectively trigger motivations and behaviors, and apply these insights across various aspects of life including fundraising, sales, team motivation, parenting, teaching, and relationships.

  3. White Hat vs. Black Hat Motivation: Delve into the nuances of motivational psychology. Discover how White Hat Motivation can empower and inspire without urgency, while Black Hat Motivation creates urgency and obsession at the risk of burnout. Learn to strategically design experiences using these motivational frameworks.

  4. Real-World Applications: Gain the ability to apply Gamification strategies in real-world scenarios. Whether it’s enhancing customer engagement, boosting team productivity, or enriching personal relationships, learn to reshape behaviors and actions effectively.

  5. Interactive Learning Experience: Engage in thought-provoking discussions, quizzes, and hands-on projects that reinforce your learning and provide practical experience.

  6. Community and Networking: Join a community of like-minded individuals and professionals. Share insights, discuss concepts, and network with peers and the instructor.

Who Should Enroll:

This course is ideal for professionals in marketing, human resources, education, and sales, entrepreneurs, designers, and anyone interested in understanding and applying gamification and behavioral science in their professional and personal lives.

Enroll Now:

Embark on a journey to understand the essence of human motivation and the art of influencing behavior. Transform your approach to engagement, motivation, and influence with "Actionable Gamification: Beyond Points, Badges, and Leaderboards." Enroll now and start reshaping the world around you through the power of Gamification and Behavioral Design.

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What's inside

Learning objectives

  • Understand how the brain works
  • How to trigger motivations
  • Be able to apply behavioral design to all sorts of aspects in their lives, such as fundraising, sales, team motivation, parenting, teaching, relationships etc)
  • Be able to identify the differences between white hat motivation (makes people feel powerful but not sense of urgency) and black hat motivation.

Syllabus

Understand the Gamification Framework Octalysis and how to use it to make projects successful.

This is the introductory lecture. It includes the background of Yu-kai Chou, a quick overview of gamification, and a few interesting examples.

The student will be able to feel good about who they are learning from and talk about gamification intelligently to others after this lecture.

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In this lecture students will learn about the differences between Human-Focused Design and Function-Focused Design. This will include why so many projects fail (they focus on function/efficiency as opposed to human motivation). 

After the lecture, students will be able to identify early signs of a failing project and be much more sophisticated in designing successful products, campaigns, and experiences.

In this lecture, students will get their first introduction towards the Octalysis Framework. This is the internationally recognized framework for gamification and behavioral design created by the Instructor. It breaks down all motivation into 8 Core Drives, and explains why they are motivating to our behavior. 


After taking this lecture, students will understand how our brains work and what are the Core Drives that trigger all our behavior. 

In this Lecture, students will learn about the differences between White Hat and Black Hat Motivation, and how to utilize them. White Hat Motivation makes people feel powerful and in-control, but there is no sense of urgency. Black Hat Motivation makes people feel urgent, obsessed, even addicted, but it may leave a bad taste in their mouths because they don't feel like they are in control of their own behavior. 

After taking this lecture. Students will understand when to use White Hat Motivation to drive longterm engagement, and when to use Black Hat Motivation to drive short-term conversions.

In this lecture, students will learn about the differences between Left Brain vs Right Brain Core Drives, which aren't about the geographical location of the brain, but focused on the logical/emotional duality. Left Brain Core Drives focus on Extrinsic Motivation, while Right Brain Core Drives relate to Intrinsic Motivation.

After this lecture, students will learn the pros and cons of Extrinsic and Intrinsic Motivation design, as well as know when to apply them to various situations.

In this lecture, students will get a view of what Level II and Level III Octalysis consist of, and the eventual power it has on creating successful products.

After this lecture, students will be able to understand an experience from a higher perspective, applying the 4 Phases of a Player's Journey, as well as various Player Types.

You will learn how the brain works and how to trigger behavior based on different Core Drives.

In this Lecture, students will learn about Core Drive 1: Epic Meaning & Calling. This is the White Hat Core Drive that motivates people to become selfless for a cause that is bigger than themselves.

At the end of the Lecture, students will be able to implement Epic Meaning & Calling into their designs, creating passionate users who are in love with the journey.

In this Lecture, students will learn about Core Drive 2: Development & Accomplishment. This is the Core Drive that engages people through a sense of progression, leveling up, and mastery.

At the end of the Lecture, students will be able to design for progression and achievement systems (including points and badges) into their experiences. The will drive engagement forward as users advance through their journey.

In this Lecture, students will learn about Core Drive 3: Empowerment of Creativity & Feedback. This Core Drive is the evergreen motivation that most closely resembles "fun" and enjoyment.

After this Lecture, students will learn how to make an experience more intrinsically interesting while fulfilling the creative needs of the end users. 

In this Lecture, students will learn about Core Drive 4: Ownership & Possession. This Core Drive allows people to grow attached to the experience because of their sense of ownership in it. 

After this Lecture, students will learn how to design experiences where users invest into their journey and feel a stronger sense of ownership throughout, creating stronger retention.

In this Lecture, students will learn about Core Drive 5: Social Influence & Relatedness. This is the Core Drive that motivates uses to work with others, share great content, and spread a sense of appreciation through the experience

At the end of the Lecture, students will learn how to create an environment of generosity, team work, and social appreciation so every moment within your experience design is rewarding.

In this Lecture, students will learn about Core Drive 6: Scarcity & Impatience. This Core Drive creates obsessive behavior where users constantly want to commit more Desired Actions throughout the experience.

After the Lecture, students will be able to implement viral activity loops and increase their short term metrics such as monetization, virality, and daily active users.

In this Lecture, students will learn about Core Drive 7: Unpredictability & Curiosity. This is the Core Drives that allows users to enjoy and obsess over an experience, even though they feel out of control.

After the Lecture, students will be able to use Game Design elements such as Easter Eggs, Mystery Boxes, and Lotteries to create fun experiences that generates surprisingly delightful moments upon every Win-State.

In this Lecture, students will learn about Core Drive 8: Loss & Avoidance. This is the Core Drive that motivates users through the avoidance of undesirable results or the fear of missing out.

After the Lecture, students will be able to implement Loss and Penalty designs to motivate urgent behaviors, while not overwhelming the user with anxiety.

You will learn how to apply all the knowledge in this course to your own projects

In this Lecture, students will understand the pros and cons of White Hat Motivation and Black Hat Motivation. 

After the Lecture, students will be able to transition between White Hat and Black Hat designs in order to create short-term urgency as well as longterm engagement.

In this Lecture, students will understand the pros and cons of Left Brain (Extrinsic) Motivations as well as Right Brain (Intrinsic) Motivations. Note: left and right are not geographical but merely symbolical.

After the Lecture, students will be able to use Extrinsic Motivation to attract users into an experience, while making the experience inherently rewarding by applying Intrinsic Motivation Core Drives to the picture.

In this Lecture, students will learn how to apply Octalysis to other behavioral and gameful theories out there, including Flow Theory, 4Keys2Fun, Bartle's 4 Player Types, and the Self Determination Theory.

After the Lecture, students will be able to understand any other framework in the market that attempts to describe human behavior, and be able to understand the context of each component through the 8 Core Drives.

In this Lecture, students will learn about how to use the Octalysis Framework to analyze and improve any experience or products in the marketplace. Waze is used as a case study.

After this Lecture, students will be able to analyze any experience in the market and not only identify what Core Drives are creating certain behaviors, but be able to brainstorm and design new ways to enhance the experience.


In this Lecture, students will learn how to build a new experience from scratch utilizing the Strategy Dashboard of Octalysis.

After this Lecture, students will be able to design a project from scratch by defining the components of the Strategy Dashboard: Business Metrics (Game Objective), User Types (Players), Desired Actions (Win- States), Feedback Mechanics (Triggers), Incentives (Rewards)

In this Lecture, Yu-kai shares the design process behind his own project Octalysis Prime, including defining the Strategy Dashboard, 8 Core Drives Brainstorming, and streamlining the experience.

After this Lecture, students will be able to concretely understand how to apply all the lessons learned from this course into a specific project and create a great gamified experience.

Congratulations! You have learned the knowledge of Level I Octalysis Gamification. In this Lecture, students will learn about ways to continue the journey and make the world a better place through this new found Behavioral/Gameful Design knowledge.

Game On!

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Taught by Yu-kai Chou, who is recognized for their work in Behavioral Design
Develops skills and knowledge that are core to marketing, human resources, education, and sales
Examines human behavior, which is highly relevant to careers in psychology and sociology
Taught by Yu-kai Chou, who is recognized for their work at elite institutions like Stanford and Harvard
Teaches Octalysis, a rigorous framework for gamification and behavioral design created by Yu-kai Chou
Offers quizzes and hands-on projects that reinforce learning and provide practical experience

Save this course

Save Gamification & Behavioral Design: The Octalysis Framework to your list so you can find it easily later:
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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Gamification & Behavioral Design: The Octalysis Framework with these activities:
Practice Gamification Techniques
Brush up on your gamification skills through hands-on practice to prepare for the course.
Show steps
  • Design a simple gamified system for a familiar task
  • Apply gamification techniques to an existing project
Read 'Gamification by Design'
Read this seminal work on gamification to gain a deeper understanding of its core principles and best practices.
Show steps
  • Read and take notes on each chapter
  • Identify and summarize key gamification concepts
  • Apply the book's lessons to your own projects
Develop a Gamification Strategy
Create a comprehensive gamification strategy that outlines how you would apply gamification principles to a specific real-world scenario.
Show steps
  • Identify the target audience and goals
  • Research and select appropriate gamification techniques
  • Develop a detailed implementation plan
  • Evaluate the effectiveness of your strategy
One other activity
Expand to see all activities and additional details
Show all four activities
Create a Gamified App
Build a fully functional gamified app that incorporates the principles of Octalysis to reinforce your understanding of gamification.
Browse courses on Gamification
Show steps
  • Ideate and design your app
  • Develop the app's core game mechanics
  • Incorporate elements of the Octalysis Framework
  • Test and iterate on your app
  • Launch and promote your app

Career center

Learners who complete Gamification & Behavioral Design: The Octalysis Framework will develop knowledge and skills that may be useful to these careers:
Game Designer
A Game Designer creates and designs games. This course may be helpful for Game Designers who want to learn how to apply gamification and behavioral design to their work. The course can help Game Designers create more engaging and effective games that motivate players and help them achieve their goals.
UX Designer
A UX Designer designs and creates user interfaces for websites and applications. This course may be helpful for UX Designers who want to learn how to apply gamification and behavioral design to their work. The course can help UX Designers create more engaging and effective user interfaces that motivate users and help them achieve their goals.
Sales Manager
A Sales Manager plans and executes sales campaigns. This course may be helpful for Sales Managers who want to learn how to apply gamification and behavioral design to their work. The course can help Sales Managers create more engaging and effective sales campaigns that motivate customers and help them achieve their goals.
Product Manager
A Product Manager plans and executes product development. This course may be helpful for Product Managers who want to learn how to apply gamification and behavioral design to their work. The course can help Product Managers create more engaging and effective products that motivate customers and help them achieve their goals.
Marketing Manager
A Marketing Manager plans and executes marketing campaigns. This course may be helpful for Marketing Managers who want to learn how to apply gamification and behavioral design to their work. The course can help Marketing Managers create more engaging and effective marketing campaigns that motivate customers and help them achieve their goals.
Trainer
A Trainer provides training and development to individuals and groups. This course may be helpful for Trainers who want to learn how to apply gamification and behavioral design to their work. The course can help Trainers create more engaging and effective training programs that motivate learners and help them achieve their goals.
Consultant
A Consultant provides advice and guidance to clients. This course may be helpful for Consultants who want to learn how to apply gamification and behavioral design to their work. The course can help Consultants create more engaging and effective consulting services that motivate clients and help them achieve their goals.
Human Resources Manager
A Human Resources Manager plans and executes human resources programs. This course may be helpful for Human Resources Managers who want to learn how to apply gamification and behavioral design to their work. The course can help Human Resources Managers create more engaging and effective human resources programs that motivate employees and help them achieve their goals.
Teacher
A Teacher provides instruction and guidance to students. This course may be helpful for Teachers who want to learn how to apply gamification and behavioral design to their work. The course can help Teachers create more engaging and effective lesson plans that motivate students and help them achieve their goals.
Learning Experience Designer
A Learning Experience Designer plans, creates, and evaluates learning experiences and programs. This course may be helpful for Learning Experience Designers who want to learn how to apply gamification and behavioral design to their work. The course can help Learning Experience Designers create more engaging and effective learning experiences that motivate learners and help them achieve their goals.
Instructional Designer
An Instructional Designer creates and develops instructional materials and programs. This course may be helpful for Instructional Designers who want to learn how to apply gamification and behavioral design to their work. The course can help Instructional Designers create more engaging and effective instructional materials and programs that motivate learners and help them achieve their goals.
Professor
A Professor provides instruction and guidance to students at a college or university. This course may be helpful for Professors who want to learn how to apply gamification and behavioral design to their work. The course can help Professors create more engaging and effective lesson plans that motivate students and help them achieve their goals.
Researcher
A Researcher conducts research and develops new knowledge. This course may be helpful for Researchers who want to learn how to apply gamification and behavioral design to their work. The course can help Researchers create more engaging and effective research projects that motivate participants and help them achieve their goals.
Entrepreneur
An Entrepreneur starts and runs a business. This course may be helpful for Entrepreneurs who want to learn how to apply gamification and behavioral design to their work. The course can help Entrepreneurs create more engaging and effective businesses that motivate customers and help them achieve their goals.
Writer
A Writer creates and writes content. This course may be helpful for Writers who want to learn how to apply gamification and behavioral design to their work. The course can help Writers create more engaging and effective content that motivates readers and helps them achieve their goals.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Gamification & Behavioral Design: The Octalysis Framework.
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Provides insights into the intrinsic motivations that drive people's behavior and how these can be harnessed to create more effective experiences.

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