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Gavin Eisenbeisz

In this course I'll show you the easiest way to create a professional main menu for your game.  The menu we'll be creating is nearly identical to the menus I've created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people.  That means these tools and techniques are "battle tested" and have proven themselves in a professional setting.

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In this course I'll show you the easiest way to create a professional main menu for your game.  The menu we'll be creating is nearly identical to the menus I've created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people.  That means these tools and techniques are "battle tested" and have proven themselves in a professional setting.

This course acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you'll run into, and how to fix them.  By the time you're done with this 1.5 hour course, you'll not only have created an animated main menu, with a fully functioning graphics settings menu, but you'll also have the knowledge you need to start creating many other kinds of menus and widgets for your games.

This course is targeted at Unreal Engine users who already have a little bit of experience in UE4 or 5.  You don't need to be a highly advanced programmer, creating your own triple A games, but I won't be explain the basics of UE5 in this course.  I'll be skipping over things like installing the engine, navigating the engine, and won't be explaining the basics of Blueprint either.  This way, we can hop straight into the fun of learning about widgets and menus.  

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What's inside

Learning objectives

  • How to use widget blueprint to make ui menus
  • How to animate widgets to give your game a professional touch
  • How to make a working settings menu that adjust your games graphics settings
  • How to make a main menu

Syllabus

How to create a main menu, and settings menu system
Creating a new level
Cleaning and prepping our Level
Animating and setting our camera view
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Focuses on UE5's Widget Blueprint system, which allows learners to create interactive UI elements for games, such as menus and settings panels
Develops skills in animating widgets, which can add a professional and polished feel to game interfaces and improve the overall user experience
Requires some prior experience with Unreal Engine, so those completely new to the engine may need to learn the basics before taking this course
Teaches how to create a functional settings menu, which is a standard feature in professional games, allowing players to customize their experience
Covers techniques used in commercially released games, providing learners with practical knowledge applicable to real-world game development scenarios

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Reviews summary

Ue5 professional main menu tutorial

According to learners, this course is a highly effective and practical guide to creating a professional main menu in Unreal Engine 5. Many appreciate the instructor's clear and concise teaching style and the course's focus on building a fully functional settings menu. The content is seen as battle-tested and production-ready, directly applicable to real-world projects. While designed for users with some prior UE experience, students find it an excellent starting point for learning the Widget Blueprint system. The course is described as short and to-the-point, delivering significant value in its duration.
Not for absolute beginners to Unreal Engine.
"This course is targeted at Unreal Engine users who already have a little bit of experience."
"As mentioned, you need some basic UE knowledge before starting this."
"If you don't know basic Blueprint, this might be challenging."
Reviewers find the instructor engaging.
"The instructor keeps you engaged throughout the course."
"He makes learning about menus fun and interesting."
"Good energy from the instructor."
Delivers value without being too long.
"Short and to the point. It doesn't waste your time."
"The course is only 1.5 hours but teaches a lot."
"Perfect length for learning this specific topic quickly."
Includes making a functional graphics menu.
"I now have a fully functioning graphics settings menu thanks to this course."
"The part about creating the settings menu was very helpful and practical."
"Being able to make a working settings menu is a great takeaway."
Great entry point to UE5 UI system.
"Acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system."
"I had no experience with Widget Blueprints before, and this course got me started well."
"This course is a good introduction to making UI menus in UE5."
Teaches useful skills for real game projects.
"Very practical course, you can use the skills immediately in your own projects."
"I can apply what I learned here directly to the game I'm working on."
"This course provides battle-tested techniques for professional use."
Teaching is easy to follow and understand.
"Clear and concise. Easy to follow and understand."
"The instructor is very good at explaining the concepts clearly."
"Easy to understand with clear instructions."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5 - Learn to Make a Professional Main Menu with these activities:
Review Blueprint Basics
Reviewing Blueprint basics will help you better understand the course material and create more complex menus.
Show steps
  • Watch introductory videos on Blueprint scripting.
  • Complete a simple Blueprint tutorial project.
  • Practice creating variables and functions in Blueprint.
Design Mockups of Menu Layouts
Designing mockups helps you visualize the final product and plan the layout of your main menu.
Show steps
  • Sketch different menu layouts on paper.
  • Create digital mockups using image editing software.
  • Gather feedback on your mockups from peers.
Unreal Engine 5 Cookbook
Referencing the Unreal Engine 5 Cookbook can provide solutions to common problems encountered while creating the main menu.
Show steps
  • Browse the table of contents for relevant recipes.
  • Read the recipes related to UI and animation.
  • Implement the recipes in your own project.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Collaborate with Peers on Menu Design
Collaborating with peers provides valuable feedback and helps you learn from others' experiences.
Show steps
  • Find other students who are also taking the course.
  • Share your menu designs and get feedback.
  • Provide feedback on other students' designs.
Create a Simple Game Settings Menu
Building a settings menu reinforces the concepts learned in the course and provides practical experience.
Show steps
  • Create a new Widget Blueprint for the settings menu.
  • Add buttons and sliders for different settings options.
  • Implement the functionality to change the game settings.
Explore Advanced Widget Animation Techniques
Learning advanced animation techniques will allow you to create more visually appealing and professional menus.
Show steps
  • Search for tutorials on advanced widget animation in Unreal Engine 5.
  • Follow the tutorials and experiment with different animation techniques.
  • Incorporate the new techniques into your main menu project.
Mastering Unreal Engine 5
Referencing Mastering Unreal Engine 5 can provide a deeper understanding of the underlying systems used in creating main menus.
Show steps
  • Browse the table of contents for relevant chapters.
  • Read the chapters related to UI, animation, and game logic.
  • Apply the concepts learned to your main menu project.

Career center

Learners who complete Unreal Engine 5 - Learn to Make a Professional Main Menu will develop knowledge and skills that may be useful to these careers:
Indie Game Developer
An Indie Game Developer works independently or in a small team to create and publish their own video games. This course allows you to get started learning the process of creating your own professional main menu, including graphics settings. It also helps those unfamiliar with the Widget Blueprint system. Taking this course will allow you to get up to speed on all the settings, navigation, and common errors that you'll run into, and how to fix them. Therefore, this course is useful.
Interactive Designer
Interactive Designers create engaging digital experiences by combining visual design, user interface principles, and interactive elements. They work on a variety of projects, including websites, games, and interactive installations. This course prepares someone to become an Interactive Designer by showing them how to easily create professional main menus. After taking this course, you'll not only have created an animated main menu, with a fully functioning graphics settings menu, but you'll also have the knowledge you need to start creating many other kinds of menus and widgets for your games.
Game Developer
A Game Developer is a software engineer who specializes in creating video games for various platforms, such as consoles, computers, and mobile devices. The course provides a streamlined approach to creating professional main menus using Unreal Engine 5. This course is a great starting point for understanding UE5's Widget Blueprint system. This course is useful to anyone who wants to become a Game Developer and skip over installing and navigating the engine. Those who wish to learn about widgets and menus will find it particularly applicable.
Game Designer
A Game Designer is responsible for creating the vision, rules, and mechanics of a game. Game Designers focus on how the game plays and feels to the user. This course helps you become a better Game Designer and gives you the tools and techniques to create professional menus. The course acts as a starting point for those unfamiliar with the Widget Blueprint system. This course teaches settings, navigation, and common errors that you'll run into. It will also get you up to speed on all the settings, navigation, common errors, and teaches you how to make a working settings menu.
Simulation Developer
A Simulation Developer engineers realistic simulations for training, research, or entertainment purposes. This includes creating interactive environments and user interfaces. This course is a great starting point for getting familiar with UE5's Widget Blueprint system. You'll get up to speed on all the settings, navigation, and common errors that you'll run into, and how to fix them. That means these tools and techniques are 'battle-tested' and have proven themselves in a professional setting.
Serious Game Developer
A Serious Game Developer is akin to a Game Developer, but they develop games with a primary purpose other than pure entertainment. They may be used to train employees, teach children, or treat patients. By the time you're done with this 1.5 hour course, you'll not only have created an animated main menu, with a fully functioning graphics settings menu, but you'll also have the knowledge you need to start creating many other kinds of menus and widgets for your games. Therefore, this course may be helpful.
Technical Artist
The Technical Artist bridges the gap between artists and programmers, creating tools and workflows to improve art production pipelines in game development. A critical part of becoming a Technical Artist is the ability to solve problems. This course will allow you to create and animate widgets to give your game a professional touch. By creating a main menu and settings menu, you can navigate and solve common errors.
Gameplay Programmer
A Gameplay Programmer implements the game mechanics and systems designed by game designers. Gameplay Programmers bring the game to life by writing the code that controls player interactions, artificial intelligence, and game rules. This course helps those who wish to become Gameplay Programmers by building a main menu with a fully functioning graphics settings menu in Unreal Engine. A course, such as this, gives the needed knowledge to start creating many other kinds of menus and widgets for games. Therefore, this course may be helpful.
User Interface Designer
A User Interface Designer focuses on the visual layout and interactive elements of software, websites, and games. This career involves creating intuitive and engaging interfaces. This course helps someone become a User Interface Designer by showing the easiest way to create a professional main menu. Taking this course helps familiarize yourself with the Widget Blueprint system and speeds you up on settings, navigation, and common errors. Creating an animated main menu and a graphics settings menu builds a foundation for designing various other menus and widgets, which is paramount in the field. Therefore, this course may be useful.
User Experience Designer
The User Experience Designer focuses on how a user feels when using a particular software, game, or website. They aim to make the experience as intuitive and efficient as possible. This course teaches you how to create menus in Unreal Engine. This allows you to animate widgets and can give a game a professional touch. This course helps accelerate any User Experience Designer's familiarity with UE5's Widget Blueprint system. Therefore, this course may be helpful.
Virtual Reality Developer
A Virtual Reality Developer creates immersive experiences and applications for virtual reality platforms using specialized tools and software. Virtual Reality Developers often work with game engines like Unreal Engine to bring their visions to life. Learning how to create menus within Unreal Engine is an invaluable skill for any Virtual Reality developer. While this course focuses specifically on video game menus, learning how to create a working settings menu is still useful. Therefore, this course may be helpful.
Multimedia Artist
Multimedia Artists create animations, visual effects, and other visual content for various media, including video games, film, television, and online platforms. This course provides a good starting point for anyone who needs to create a UI menu and animations. An understanding of Unreal Engine's Widget Blueprint and creating an animated main menu, complete with settings menu, is invaluable to any multimedia artist. Therefore, this course may be helpful.
Web Developer
A Web Developer may not be focused on video games. However, they focus on designing and coding websites, which may require skills with UI and UX. This course gives you an introductory experience to the Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you'll run into, and how to fix them. Having a working settings menu and other functions helps you become a better Web Developer. Therefore, this course may be helpful.
Software Engineer
A Software Engineer designs, develops, and tests software applications. While a Software Engineer may not work with Unreal Engine, the ability to create a new system or process is useful. This course acts as a great starting point for anyone who is unfamiliar with UE5's Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you'll run into, and how to fix them. Therefore, this course may be helpful.
Application Developer
Application Developers build, test, and maintain software applications for computers, mobile devices, and other platforms. This course acts as a great starting point for anyone who is unfamiliar with UE5's Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you'll run into, and how to fix them. Having a better understanding of this Blueprint system gives you the tools necessary to become a successful Application Developer. Therefore, this course may be helpful.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5 - Learn to Make a Professional Main Menu.
This cookbook provides practical solutions to common Unreal Engine 5 development challenges. It includes recipes for creating UI elements, animations, and game logic, which are all relevant to creating a professional main menu. useful reference for intermediate users looking to expand their knowledge of Unreal Engine 5.

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