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Teaching with Physical Computing

Practical application and classroom strategies for PBL

Robert Leeman, Gareth Edgell, Oli Howson, and Dr. John Woollard

Brought to you by Arm, this course guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.

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Brought to you by Arm, this course guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.

The course takes educators on a deep dive into Project-Based Learning, enabled by Physical Computing devices such as Arduino, Micro:bit and Raspberry Pi. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences.

You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.

What's inside

Learning objectives

  • Explore how to integrate project-based learning into the formal curriculum
  • Gain techniques to develop resilience in your learners, encouraging them to ‘fail often’ and keep motivated while developing solutions to real-world problems
  • Learn about managing teamwork and independent learning in the pbl classroom
  • Explore how to ‘pitch’ project-based learning to your colleagues and encourage them to become pbl advocates
  • Finish the course with a classroom investigation, which helps you put your learning into practice
  • Develop the skills, strategies and confidence you need to apply project-based learning in the classroom.
  • Acquire a toolkit of best practice, which you can apply again and again to plan and deliver engaging classes for learners across all ages

Syllabus

Module 1 Introduction
Module 2 Physical computing
Module 3 Project-based learning (PBL)
Module 4 Links to the formal curriculum and using PBL in formal assessments
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Module 5 PBL toolkit ****
Module 6 PBL across the ages
Module 7 Building resilience in learners
Module 8 Group work in PBL ****
Module 9 Keep it super simple
Module 10 Practical considerations for PBL
Module 11 Classroom strategies
Module 12 Classroom investigation

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops skills, strategies and confidence to apply Project-Based Learning in the classroom
Acquires a toolkit of best practice which can be applied again and again to plan and deliver engaging classes for learners across all ages
Taught by Arm, Gareth Edgell, Oli Howson, Dr. John Woollard, who are recognized for their work in PBL
Taught by Robert Leeman, who is recognized for their work in PBL
Examines the role of the teacher in the PBL classroom
Explores how to integrate Project-Based Learning into the formal curriculum

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Activities

Coming soon We're preparing activities for Teaching with Physical Computing: Practical application and classroom strategies for PBL. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Teaching with Physical Computing: Practical application and classroom strategies for PBL will develop knowledge and skills that may be useful to these careers:
Computer Science Teacher
Computer Science Teachers create lesson plans that teach computing skills, like programming and debugging. They may also instruct students on various computer hardware and software. This course may be useful in helping a Computer Science Teacher understand how to create a project-based learning environment in their classroom.
Science Teacher
Science Teachers plan, organize, and deliver lessons to educate students about the inner workings of the natural world. They may also instruct students on physical computing and its applications.
Computer Science Professor
Computer Science Professors are responsible for educating students in computer science and related fields. This may cover hardware, software, and computer theory.
Technology Teacher
Technology Teachers plan, organize, and deliver lessons to educate students on technology. They may also instruct students on computer science, engineering, and computer hardware.
Educational Consultant
Educational Consultants help organizations and institutions improve their educational programs and services. They may also design and implement learning solutions.
Quality Assurance Analyst
Quality Assurance Analysts test and evaluate software and other products to ensure that they meet quality standards.
Robotics Instructor
Robotics Instructors teach students about robotics and prepare them for careers in the field.
Curriculum Developer
Curriculum Developers design and create educational materials used by teachers in classrooms.
Instructional Designer
Instructional Designers create and design learning experiences for individuals in corporate, academic, and various other settings.
Technical Writer
Technical Writers create and edit technical documentation, such as user manuals, white papers, and training materials.
Classroom Technology Integrator
Classroom Technology Integrators assist teachers in integrating technology into their instruction.
Project Manager
Project Managers are responsible for planning, organizing, and executing projects. They may also manage teams of people and ensure that projects are completed on time and within budget.
STEM Coordinator
STEM Coordinators plan, manage, and implement STEM programs for schools and other organizations.
Computer Engineer
Computer Engineers design, develop, test, and supervise the installation of computer systems.
Electrical Engineer
Electrical Engineers design, develop, test, and supervise the installation of electrical systems.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Teaching with Physical Computing: Practical application and classroom strategies for PBL.
Covers all aspects of Project-Based Learning including its benefits and challenges, and provides strategies for assessment and differentiation.
Presents research-based insights into effective teaching practices, including the importance of feedback and goal setting, which are crucial in PBL.
Provides a beginner-friendly guide to using the Micro:bit platform, useful for learners who are new to physical computing.

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