May 1, 2024
Updated May 11, 2025
20 minute read
Inverse kinematics is a fundamental concept in fields like robotics and computer animation. At its core, it's the mathematical process of determining the joint parameters (like angles) needed for a linked structure, such as a robotic arm or an animated character's limb, to reach a specific position and orientation in space. Imagine you want a robot to pick up an object. You know where the object is (the target position for the robot's hand, or "end-effector"), but to make the robot's hand go there, you need to figure out how each joint in its arm should be angled. That's precisely what inverse kinematics solves.
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Find a path to becoming a Inverse Kinematics. Learn more at:
OpenCourser.com/topic/czcc65/inverse
Reading list
We've selected three books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
Inverse Kinematics.
Offers a comprehensive introduction to inverse kinematics in robotics, covering both theoretical foundations and practical applications. It is particularly relevant for researchers and practitioners working with industrial robots and other robotic systems.
Brings together inverse kinematics and path planning for robot manipulators, providing a comprehensive treatment of motion planning algorithms. It is particularly relevant for researchers and practitioners working with autonomous robotic systems.
Addresses inverse kinematics for mobile robots, considering both wheeled and legged platforms. It presents methods for path planning and obstacle avoidance, making it relevant for researchers and practitioners working with autonomous navigation systems.
For more information about how these books relate to this course, visit:
OpenCourser.com/topic/czcc65/inverse