You have an idea that you want to turn into animation, and now you want to create the characters that will move the story.
How do they look? Are they friendly? Aggressive? Stubborn?
You decide your character should look friendly, great. You draw what you have in your mind and you feel proud. Good for you. But what if what you designed gets criticized and people say “With that smile, it looks naughty, not friendly”.
Why? How can you make your characters communicate the personality you intent for them?
This is where this course will help.
You have an idea that you want to turn into animation, and now you want to create the characters that will move the story.
How do they look? Are they friendly? Aggressive? Stubborn?
You decide your character should look friendly, great. You draw what you have in your mind and you feel proud. Good for you. But what if what you designed gets criticized and people say “With that smile, it looks naughty, not friendly”.
Why? How can you make your characters communicate the personality you intent for them?
This is where this course will help.
In here you will learn the theory behind character psychology, how to make characters with a soul, with personality.
And not only that, but you will also learn how to communicate all those feelings and emotions through your designs.
You will learn how to establish different attitudes by using different shapes, you will understand the meaning of having round features, or pointy features.
And then, after you know the theory, we will practice the whole process of putting the character you have in your mind into paper, by first establishing a strong pose that communicates your character’s personality.
You will learn:
And then, once you have a memorable character with a strong personality, drawn on paper or on digital, what can you do with it?
Well, because this course was created with animators in mind, we added a whole section covering how to prepare your character in illustrator and make it ready for animation.
You will learn about the different angles needed to have what you need for your character, the importance of using a storyboard, and how to trace each part of the body so you have the character well connected and ready to be rigged in After Effects, or any other animation software you want.
We will dive deep, step by step in a tutorial that will guide you how to ensemble the Character Brad, part by part.
Learn how to design your characters and prepare them for animation.
Enroll now.
This introduction talks about an overview of the course, and also how is it that some successful people are making a living out of this craft
This lesson provides the project files for you to follow along
This lesson explains the secrets discovered in the 1930s by Walt Disney to make character memorable
This lesson talks about the how to develop the psychology for your characters
This is the second area of your characters personality, to decide if it’s a Sensing or an Intuitive character.
This is the 3rd area of personality, to decide if your character is a Thinker or a Feeler.
This is the final and 4th area of personality. To decide how organized is your character, if it's a Judger or a Perceiver
This lesson talks about defining the attitude of your character
This section talks about the different shapes and features that make a character interesting, and also how to have the correct shapes for the correct personality of your character.
This covers the different elements that influence the body of your character, the different body types.
This is a little tutorial that takes you through the 4 steps of the character design process.
This lesson presents you what you will be accomplishing after you finish the following tutorials
This lesson goes deeper to help you understand how each part of the body is connected and used in illustrator
This explains the different views of your character, frontal, side, 45, etc.
This lesson answers the question many animators have when the are about to start a project: How much work will it take to produce this animation?
This lesson was added specifically to tackle the number one problem in many of our students animations, the way the parts of the body are connected by joints.
This lesson wraps up this section and explains the process we will follow in the upcoming tutorials
This tutorial is the first of the section and tells you how to set up the image you are about to trace into different layers.
This lesson covers how to trace the head and neck
This lesson covers how to trace the upper torso
This lesson covers how to trace the lower torso
This lesson covers how to trace the hips
This lesson covers how to trace the arms
This lesson covers how to trace the legs
This lesson will help you understand the importance of having multiple versions of the hands, or mouth, so you can do replacement animation
This lesson covers how to trace the hands
This lesson covers how to trace feet
This lesson covers how to trace mouths
This lesson covers how to trace eyes
This lesson covers how to trace eyebrows and nose
This lesson covers how export the character so you can use it inside an animation software.
This is the bonus lesson, it will show you what can you do with your new acquired skill
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