May 1, 2024
Updated May 9, 2025
17 minute read
Video game design is the creative and technical process of conceptualizing, planning, and crafting the interactive experiences that define video games. It encompasses a wide array of disciplines, from storytelling and visual arts to programming and psychology, all working in concert to produce engaging and immersive worlds for players to explore. At its core, video game design is about defining the rules, structure, and overall feel of a game, ensuring that it is not only functional but also fun and compelling.
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Reading list
We've selected 16 books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
Video Game Design.
Emphasizes a playcentric approach to game design, guiding readers through the process of creating and iterating on game ideas through practical exercises and prototyping. It's an excellent resource for both broad understanding and deepening one's skills through hands-on application.
Delves into the psychological aspects of player experience and how to engineer specific emotional responses through design. It's a great resource for deepening understanding of player motivation and is relevant for contemporary game design challenges.
Provides a framework for understanding the fundamental elements and structures that define games across different forms. It's a solid resource for gaining a broad theoretical understanding of games.
Presents a series of design challenges and exercises to help aspiring designers develop their skills and creativity. It's a practical resource for deepening understanding through hands-on practice and is suitable for students and those looking to hone their abilities.
Focusing on the craft of storytelling in interactive media, this book is essential for designers interested in creating compelling narratives within games. It addresses contemporary approaches to narrative design and is valuable for deepening understanding in this area.
Provides a practical approach to learning game design by recreating classic arcade games using the Unity engine. It's excellent for beginners to understand foundational design principles through hands-on implementation and gain a historical perspective.
Examines level design through the lens of architectural principles, offering a unique perspective on creating engaging and functional game spaces. It's a specialized text for those looking to deepen their understanding of a specific, crucial area of game design.
Offers a personal and often provocative perspective on game design, focusing on independent development and the creative process. It's a valuable read for contemporary viewpoints and alternative approaches to game creation.
A foundational text specifically focused on the design principles of virtual worlds, particularly relevant for massively multiplayer online games. While older, it provides valuable historical context and theoretical depth for designing large-scale persistent online environments.
Offers a collection of concise, one-page summaries of key game design principles. It serves as a useful reference tool for quickly accessing and applying various design concepts.
While focused on programming, this book explores design patterns commonly used in game development, offering insights into the technical underpinnings of game systems. It's valuable for designers who want to deepen their understanding of the technical constraints and possibilities of their designs.
While not a design textbook, this book offers insightful case studies of the development processes of various games, highlighting the real-world challenges and triumphs of game creation. It provides valuable context and a contemporary look at the industry for all levels.
Provides a broad overview of the entire game development process, including design, production, and business aspects. It's a good starting point for beginners to understand the context of game design within the larger development pipeline.
A beginner-friendly guide that introduces the basics of video game design, covering fundamental concepts, tools, and techniques. It's a good resource for those with no prior experience looking to gain a broad understanding.
While not specifically about game design, this book introduces the concept of 'flow,' a state of complete absorption in an activity, which is highly relevant to creating engaging game experiences. It offers valuable psychological insights for designers at all levels.
For more information about how these books relate to this course, visit:
OpenCourser.com/topic/8obqt0/video